Quote Originally Posted by Alipoprocks View Post
What wide variety of content? There is a lot of content, but unless you are just picking up the game right now, you have already done it and have no need to do it again - except to help someone. This is the problem with vertical progression that happens in short cycles.
Rather than make a numerated list that could sound belitteling. I would rather simply cite that the true breath of content is not entirely progression nor even battle related. Crafting and casual pursuits of various kinds that, when you do list them all, is quite extensive.

The content that you say is also outdated is part of that casual pursuits.

It narrows the scope of content significantly to think of the game as only the vertical progression climb. That is why I asked the question on whether or it would be acceptable to have a long term goal that required investment, but was not a part of the progression mechanic. Content like this could stand the test of time and level increases and provide more entertainment for players.

However, I've observed that a lot of players here on the boards in particular seem only interested in the progression mechanic itself. Which, I honestly feel does the breath of the game a grave injustice.

The problem is ,because SE is spreading out expanding all of this content round-robin style, if a player is only interested in one particular thing or a small subset of goals, say - only interested in current battle content, not any of the unique glamour drops in any of the dungeons, for instance - the game feels sparse, even though there is a great deal of content in total, distributed thinly among other content categories.

It is a concern of mine that the more they broaden the content field, the thinner all fields become. There's a finite amount of man-hours a static team can dedicate to development, and I don't think the Corporate SE overlords will be inclined to put much more crew on.

That said, those longer cycles before increasing the ilvl cap? I agree. Not sure how they would implement progressive content like Alexander in situations like that, but they could half the rate we have maximum ilvl increases and provide broader content in that manner and I think it would go over better for all involved.

Quote Originally Posted by midnitdragoon View Post
Almost 40 pages and no Dev response?
Horizontal vs Vertical endgame is a matter that's long since been addressed. It was literally addressed back in Beta, and again at release. I don't expect substantial changes on this matter.