What? Keyword is "seem" so again, not judging, just observing based on info he relayed.Oh I'm a pretty chill person. The one saying unhealthy, obsessive, etc was not you, obviously, never said you were. That's why I quoted one by one. You did say however, that other guy had no life only because he likes to dedicate more hours to a game. You can post your opinions, but don't judge others the way you do. It comes off as rude. There was no reason for you to offend someone telling them they have no life.
Also don't understimate Lalafells/tarus, we are like piranhas, every tiny deep bite in your sleep counts, Mr. Hyur. Size ain't it all. (By the way, I was a Hyur once, just recently switched to lala, so there's more hyur running in my veins)
Mr. Hyur? pirahnas? I have no clue what you're going on about but ok, whatever. Point is stop misquoting me please and thank you.
I never misquoted you, not at all. Doesn't matter if you used the word "seem", the intention behind it was the no life argument. I said he got offended for a reason, if you hadn't been offensive, why would he said he felt offended by what you said. Well you called me a taru (though I'm technically a Lala), and you are a hyur based off your avatar, right? Unless you switched races recently and lodestone hasn't updated it. Anyways this is getting off topic, so it was nice chatting with you.![]()
PS: Check under your bed everytime you go to sleep now, there could be lalas waiting for you.
What wide variety of content? There is a lot of content, but unless you are just picking up the game right now, you have already done it and have no need to do it again - except to help someone. This is the problem with vertical progression that happens in short cycles.
For example, Bismark is a fun fight. It's not too hard and not faceroll easy (well, it can be with a bunch of overgeared ppl). I would totally love to farm this fight, but there is no reason to farm for a 175 weapon. Now I just do it when someone asks for help with a clear which isn't very often.
Everything before Bismark is even more worthless even for a new player.
It would be nice if the vertical progression was slowed a bit and more content was introduced at the same level, more variety of ways to get items at the same level, not higher.
#smhI never misquoted you, not at all. Doesn't matter if you used the word "seem", the intention behind it was the no life argument. I said he got offended for a reason, if you hadn't been offensive, why would he said he felt offended by what you said. Well you called me a taru (though I'm technically a Lala), and you are a hyur based off your avatar, right? Unless you switched races recently and lodestone hasn't updated it. Anyways this is getting off topic, so it was nice chatting with you.![]()
PS: Check under your bed everytime you go to sleep now, there could be lalas waiting for you.
/10 char
Is the discussion the same on the japanese forums? Are the japanese players complaining about the same things as us? Someone who can read japanese please check and let us know.
Good question...I'd like to know as well. Last I remember reading on here, someone did say the same issues are going on over there and they discussing it, etc.
Actually, WoW post Cataclysm wasn't much more difficult than pre-Cataclysm, having played through Cataclysm myself during the transition from Wrath of the Lich King. What I remember was an expansion that broke the leveling experience and undermined the entire story of the last two expansions with writing on the level of the worst kind of fan fiction. Also, the zones weren't a single connected continent, so it undermined the freedom of exploration the game was known for. The writing was just so immersion breaking that watching the results of quests and raids felt like the heart and soul of the game were being rubbed away with sand paper.Cataclysm, they tried to bring back the difficulty, and added the air of Verant's "tough shit, deal with it" that never went away. They promptly went the other direction and made it too easy. WoD is just lacking in content in general, with the same cocky attitudes that cost them subs in Cata.
That said, I *loved* Cataclysm and it's difficulty level in dungeons. It wasn't for everyone.
Every product also, has a shelf life. WoW's hit it's peak a long time ago. It's 10 years old. No game lasts forever.
None of the heroes from Wrath of the Lich King on the horde side would have ever in their right minds allowed Garrosh to be in a place of power. His actions were so much like the orcs of the Burning Legion and the undead Scourge that he would have been kept far away from any position of meaningful authority. Garrosh wasn't a character. He was a horrid manifestation of some writer's desire to completely destroy that which was built from WoW's launch onwards. The same guy was responsible for the abomination that was Diablo III's launch story.
Sorry if I got a little carried away there. I just hate whoever gave the okay on that guy's writing.
Last edited by Fendred; 09-18-2015 at 07:06 AM.
No, this is the source of most of the ire from Cataclysm:
http://us.battle.net/wow/en/blog/205...hard-1-11-2011
Go through the comments. They increased the difficulty of heroic dungeons.. you needed to CC, you needed to be careful about pulls, the healer couldn't carry stupid anymore etc.
That was the first thing that caused a lot of folks to leave. The whole blog stinks of "we know better than you, shut up" and that attitude has never left, even after that guy that wrote it(Greg Street, Ghostcrawler) left.
You can see the same attitude during any discussion involving flight in Draenor, or the Bladespire/Karabor removal debate.
Now I'm not hating on it, because I actually *liked* the difficulty increase, but that's pretty much where it started to fall.
The leveling experience biggest gripe was that they changed the old world to reflect the new Lich King, but once you stepped foot into the Dark Portal to go to Hellfire Peninsula at level 58 to start leveling in Outland you literally WENT BACK IN TIME because the story did *not* change. It quite literally acted as if nothing ever happened back on Azeroth and it was disconnecting.
And as for the story... they relegated all the important stuff to the damned books to make bad authors feel better about themselves. Emerald Dream/Nightmare? Resolved in a book. Theramore? Book. Garrosh's trial for war crime? Book.
*sigh*
Last edited by Nadirah; 09-18-2015 at 07:07 AM.
I totally agree with you that it is a reason for the game's decline. It's just there were other reasons as well. The leveling experience in Cataclysm was completely messed up: The careful balance between the number of quests in the zones and the XP gained from them didn't match up right. It was so easy to gain levels that important quest chains would be greyed out (no exp) before they could be completed. I didn't even do any dungeons. It happened from just doing quests!No, this is the source of most of the ire from Cataclysm:
http://us.battle.net/wow/en/blog/205...hard-1-11-2011
Many of those quests were needed to unlock other quest hubs to continue progression, so it became incredibly messy to level as a new character. A lot of new players just gave up because it was too hard to level. That cut off their replacement players where the thing you are mentioning caused the loss of their end game players.
Last edited by Fendred; 09-18-2015 at 07:32 AM.
Hi, someone previously said about reading this on the forums. I can read japanese at an intermediate level and I can tell you that things like the vertical progression, the ilevel system being restrictive, the lack of freedom that comes with it (like not being able to play more than one job at end game competitively due to the caps), among other things, affecting their enjoyment they get from the game is been discussed on the General Discussion forum.
They also mention that the game is too solo oriented, as well as once content is been done, there is nothing to keep players interested. No replayability.
Last edited by Tyla_Esmeraude; 09-18-2015 at 08:06 AM.
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