Honestly. If you did it in waves. Starting off Slow and getting bigger. It can be fun.
Outside the city its not very dangerous, until night time. Then you have wild wolves actively hunting your group. The more and more you get away from civilization the more dangerous, scary and creepy the world gets. However the more your rewarded for your effort and exploration.
You can still be casual and enjoy the game. However you will never see the same world as people who branch off the safe paths, nore will you ever be as strong as an adventurer who does..
The Safe Path:
Daily Quests.
Quests and Quested Gear.
Cleared out Dungeons. Dungeons cleared off by the Branched Path, making them a lot safer. Casual Gear from it.
Light Group, Solo Content.
More Static part of the World.
20% of the World.
The Branched off Path:
No Quests or daily quests.
A time consuming Contested Dynamic World.
Cannot be soloed, except by highly skilled individuals who explored and have some of the hardest to get gear.
Everything you do makes the world more dangerous, or safer.
Things you do in the game affect the "Safe Path.", meaning the "Safe" path is no longer safe and a new "Safe" path must be made.
You as an adventurer "make" the safe paths for casual players.
You are MUCH stronger then the average player, for branching off into the dangerous world.
You can make yourself almost ten times stronger then the average player.
80% of the World.
The adventures from the Branched Path go around the world, getting the best loot and making it safer for casual players to go in and get their loot and do the dungeons. They make the safe paths and they make the world safer.
Now, you have a dynamic world where casual and hardcore players are married together.