Results -9 to 0 of 483

Threaded View

  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Velhart View Post
    If you design a game catered to those who have a lot of time to spend a given night, your game is set to being a niche title at best.
    Not really Niche. That type of game-play is really popular in animes.

    They just think its "ONLY IN VIRTUAL REALITY." like SAO...

    Its not Niche, because there has not been an MMO designed for that style of gameplay for... 11-13 years now?

    Nothing really like it at the moment.

    It can't be niche when there is nobody doing it.


    Honestly, that is a popular opinion. However, your wrong.

    Statistics do point that you are correct, however the new generation of gamers in an MMO have never really been challenged by anything. They never had a challenged thrusted in their face. They never had a sense of fear when leaving their towns or dangers from the world.

    Make a game and treat it like a WORLD INSTEAD of a game.


    Your "Popular" game idea, has me logging in BORED doing NOTHING for HOURS because THERE IS NO CONTENT. We have DONE it all. NOTHING challenges me. NOTHING makes me AFRAID. Bosses don't scare me. EVERYTHING IS A CHORE. Yet this is.. fun?

    The idea of sitting for 7 months waiting for the next update may sound fun to you. However if you make a game that takes hours upon hours and challenges you... your game will last longer.

    What you don't realize, is the popular game is short lived. Until the next "WOW" comes out and everyone leaves and flocks to it because its new and shiny. Now your game is dead. Meanwhile, the "Niche" game still has its same subscribers.
    (3)
    Last edited by Nektulos-Tuor; 09-18-2015 at 01:46 AM.