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  1. #11
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Ibi View Post
    That's partly because almost none of FFXI's content was particularly challenging, and even instanced content allowed you to bring far more people than were really necessary to complete the content.

    If Alexander Savage let you take in 12 or 16 people with its current tuning, groups would be beating all four floors in i180-190 gear.
    Savage mechanically isn't particularly challenging either...

    The fact that modern gaming breeds players who are incapable of something as simple as "pick up an add and bring it to a laser before you kill it" or if in normal even the concept of "balance their hp" does not make the event hard. It shows how incompetent modern gamers are.

    Making things hit hard and have high hp with arbitrary "enrage timers" just forces gear farming. It does not increase the difficulty.
    (2)
    Last edited by Zarzak; 09-17-2015 at 05:47 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.