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  1. #1
    Player
    Zarzak's Avatar
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    Aug 2013
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    Character
    Zarzak Tigerspirit
    World
    Leviathan
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    Warrior Lv 60
    Quote Originally Posted by Nadirah View Post
    And that's a pretty good explanation of why the "choice" thing sucks.

    Not really a choice when you macro gear swaps to abilities.

    Umm.. no? This is a perfect example of what made it great.

    Were raids tuned to where if you didn't have leaping lizard boots macroed you would wipe? No. But if you wanted to min/max your potential there were things you could do to do that.

    FFXIV has NOTHING TO DO once you are raid ready. You sit lvling alts or getting pretty ponies.

    It is a CHOICE if it is not REQUIRED. Leaping Lizard Boots were NEVER required to beat an event.
    (5)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  2. #2
    Player
    Ibi's Avatar
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    Jan 2014
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    472
    Character
    Ibi Risasi
    World
    Hyperion
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    Marauder Lv 70
    Quote Originally Posted by Zarzak View Post
    Were raids tuned to where if you didn't have leaping lizard boots macroed you would wipe? No. But if you wanted to min/max your potential there were things you could do to do that.
    Quote Originally Posted by Zarzak View Post
    It is a CHOICE if it is not REQUIRED. Leaping Lizard Boots were NEVER required to beat an event.
    That's partly because almost none of FFXI's content was particularly challenging, and even instanced content allowed you to bring far more people than were really necessary to complete the content.

    If Alexander Savage let you take in 12 or 16 people with its current tuning, groups would be beating all four floors in i180-190 gear.
    (3)

  3. #3
    Player
    Zarzak's Avatar
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    Aug 2013
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    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Ibi View Post
    That's partly because almost none of FFXI's content was particularly challenging, and even instanced content allowed you to bring far more people than were really necessary to complete the content.

    If Alexander Savage let you take in 12 or 16 people with its current tuning, groups would be beating all four floors in i180-190 gear.
    Savage mechanically isn't particularly challenging either...

    The fact that modern gaming breeds players who are incapable of something as simple as "pick up an add and bring it to a laser before you kill it" or if in normal even the concept of "balance their hp" does not make the event hard. It shows how incompetent modern gamers are.

    Making things hit hard and have high hp with arbitrary "enrage timers" just forces gear farming. It does not increase the difficulty.
    (2)
    Last edited by Zarzak; 09-17-2015 at 05:47 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  4. #4
    Player
    Welsper59's Avatar
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    Mar 2012
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    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zarzak View Post
    It is a CHOICE if it is not REQUIRED. Leaping Lizard Boots were NEVER required to beat an event.
    LL boots aren't exactly the best example, given that those, at least for a huge range of levels while leveling, are a case of BiS, the same that you'd see here with vertical gear. Likewise, we already have the option in this game to NOT use BiS... that much is also a choice to clear all forms of content (within reason of specific content)... like, you don't need A4S gear to beat A4S. That argument results in a standstill, meaning no significant reason to change anything. Horizontal gearing is only effective and worth development time when they do more than adjust our cookie cutter stats.

    In a game like FFXI, gear swapping was imperative to be effective due to how different equips affected your go-to skills/spells. Like with a THF, it wasn't exclusively DEX that affected your weapon skills, as some skills had modifiers like CHR or STR. Gear swapping mid-fight was a necessity, as a result of things like that... along with rarer early gear (or more abundant gear in latter expansions) to help you do things like gain TP or recover HP/MP. It's seriously a much bigger undertaking than most folks think. Then again, that's typically the case for nearly everything. The general populous always believes it's a matter of simply saying something needs to be done and thinking that's all there is to it.
    (2)

  5. #5
    Player Iagainsti's Avatar
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    Apr 2014
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    1,309
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    Iagainsti Kilamanjiro
    World
    Zalera
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    Marauder Lv 60
    Quote Originally Posted by Zarzak View Post
    It is a CHOICE if it is not REQUIRED. Leaping Lizard Boots were NEVER required to beat an event.
    You crazy. Leaping boots were necessary for many classes, example THF SATA, only replaced by Hecatomb boots(good luck, we could start another thread about how hard it was to get these at 72). you mustve played when journals came out or something, because if you were a level 12 thf/rng/insert other class trying to get a lvling group in valkurm without proper gear in slots for WS's, #godspeed and hope some JP party takes pity on you for a carry through the grind.
    (2)

  6. #6
    Player
    Welsper59's Avatar
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    Mar 2012
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    Eros Maxima
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    Leviathan
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    Archer Lv 60
    Quote Originally Posted by Iagainsti View Post
    You crazy. Leaping boots were necessary for many classes, example THF SATA, only replaced by Hecatomb boots(good luck, we could start another thread about how hard it was to get these at 72). you mustve played when journals came out or something, because if you were a level 12 thf/rng/insert other class trying to get a lvling group in valkurm without proper gear in slots for WS's, #godspeed and hope some JP party takes pity on you for a carry through the grind.
    Actually, your gear really didn't matter when it came to Valkurm invites (or lack thereof). THF itself was a joke in early levels, even with SA and BiS gear. It didn't get any sort of attention from players until Viper Bite, and that was assuming you bothered leveling your dagger skills instead of sticking to the much more superior 1h swords until ~30, which is when dagger started to becoming a little better (mostly due to the type of mobs you fought for that level range).
    (2)

  7. #7
    Player Iagainsti's Avatar
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    Apr 2014
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    Iagainsti Kilamanjiro
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    Zalera
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    Marauder Lv 60
    Quote Originally Posted by Welsper59 View Post
    Actually, your gear really didn't matter when it came to Valkurm invites (or lack thereof). THF itself was a joke in early levels, even with SA and BiS gear. It didn't get any sort of attention from players until Viper Bite, and that was assuming you bothered leveling your dagger skills instead of sticking to the much more superior 1h swords until ~30, which is when dagger started to becoming a little better (mostly due to the type of mobs you fought for that level range).
    #smh you stated it, THF was a joke so you needed the gear to make up for it. SA didn't unlock till 15 so your blind/paralyze blts for pulls+ your WS were the only thing you brought to a party, without the stats to back it, your WS's were garbo.

    btw, this was just an example, why am I explaining my "pull out of my ass example" and why are you ripping on it?
    (0)

  8. #8
    Player
    Welsper59's Avatar
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    2,427
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    Eros Maxima
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    Leviathan
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    Archer Lv 60
    Quote Originally Posted by Iagainsti View Post
    #smh you stated it, THF was a joke so you needed the gear to make up for it. SA didn't unlock till 15 so your blind/paralyze blts for pulls+ your WS were the only thing you brought to a party, without the stats to back it, your WS's were garbo.

    btw, this was just an example, why am I explaining my "pull out of my ass example" and why are you ripping on it?
    I'm a very literal person that's why lol. Wasn't intending to be mean or anything with it. It's just that BiS or gear near it really wasn't ever needed, at least not to some mandatory degree. Just like here, having better than necessary gear can save groups in very specific situations, but that's pretty much the extent that it goes, assuming you and the group met some sort of minimum requirement to do it at least.
    (0)

  9. #9
    Player
    Sandpark's Avatar
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    Kronus Magnus
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    Midgardsormr
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    Summoner Lv 70
    Writing this post to try and clarify stuff because some people including myself are somewhat confused.

    Here are a few links clarifying the differences between different types of gamers.

    http://www.gamerheadlines.com/2014/0...y-they-matter/

    Casual Gamer

    The first, and possibly largest type of gamer is the casual gamer. These are the people that made the Nintendo Wii such a successful console this past generation. They tend to buy only one or two games per year, and sometimes not even that many. Mostly, they purchase party games, or simple time waster games. They have almost entirely moved to the mobile game market, with some still playing Facebook or Zynga games. The WiiU has almost exclusively been marketed towards the casual gaming market, most likely due to the riches Nintendo gained from doing the same with the Wii. This tactic doesn’t seem to be working this generation, however.

    Why did this marketing scheme work for the Wii and not the WiiU?

    One of the reasons is the mindset and behavior of casual gamers. Casual gamers don’t look up gaming news or seek out ads or YouTube videos to explain, in detail, what the WiiU is, so they have no clue. Many I have spoken to have never even heard of the WiiU, and the ones that have, think it’s a peripheral for the Wii. Two major things cause this problem. One, is that the title is too similar and nonsensical for the casual gamer to distinguish it from the Wii. The other is that Nintendo rarely talks about or shows the console itself, instead, they focus almost exclusively on the gamepad controller. Another reason is the price tag. The original Wii, when launched, was $249.99 in NA, which is affordable for the casual audience, whereas the WiiU was $299.99, which is just slightly too much for this group.

    The Wii’s best selling point was it’s motion control. Casual gamers can be scared away by the number of buttons and complex controls of games on the competing consoles, but the concept of motion control, making their movements control the game, felt completely natural and intuitive. Significantly lowering the entry level into gaming, the WiiU gamepad doesn’t have that advantage. Instead, it’s more like a traditional controller, which pushes away the causal audience. Possibly the biggest flaw in Nintendo’s marketing plan is that Nintendo doesn’t realize the current state of the gaming market. With the casual market having moved to smart phones and tablets, the desired demographic simply doesn’t exist in that market anymore.


    Softcore Gamer

    The second type, and second largest group, of gamer are softcore gamers. They tend to buy two to six games per year, and most of those game are very mainstream, annual titles. They are the reason Call of Duty and Assassin’s Creed sell very well year after year. They tend to purchase the “popular” franchises, stay in their comfort zones, and do whatever their friends are doing. Softcore gamers are often very brand-loyal, defending games or insulting others based on whether or not it’s a franchise they frequently play. They are typically teenage males, but are not exclusively so. Most gamer stereotypes are made about this group, and major media outlets mistakenly think all gamers are like this group. The Xbox One is marketed towards this community.

    Given the size of this community, why isn’t Microsoft’s plan working?

    It’s pretty obvious that Microsoft markets towards this group. Spokespersons from Microsoft at press conferences and in interviews talk a significant amount about TV and sports. The games most commonly marketed in advertisements along with the console are games such as Call of Duty: Ghosts, Need for Speed: Rivals, and Battlefield 4. Microsoft also uses aggressive marketing tactics, often directly insulting Sony’s PS4, much in the same way as fanboys attack opposing brands. All of which a highly mainstream, popular franchises. Identifying why this marketing ploy hasn’t worked is difficult without describing the next group of gamer.


    Hardcore Gamer

    The third group of gamers is the hardcore gamer. Hardcore gamers often buy a minimum of four games per year, and are frequently only limited by budget or availability. Hardcore gamers enjoy exploring possibilities, being the early adopters of new consoles or franchises. Hardcore gamers often spend more time than others watching YouTube “Let’s Plays” or watching E3 live streams. Sony is marketing the PlayStation 4 to these gamers.

    Why is Sony’s plan so successful?

    Sony markets the PS4 as, first and foremost, a game console. Games they show in advertisements are rarely popular titles such as Call of Duty, but unique, intriguing exclusives such as Driveclub, InFamous: Second Son, or The Witness. Sony understands that showing new, interesting titles such as these appeals to the hardcore gamer, making them want to buy the system for these games. The PlayStation 4 is more successful than others because it is marketed to the early adopters. Softcore gamers see that the PS4 is popular, so they buy it, or they know Hardcore gamers personally who tell them to buy the PS4 instead of the Xbox One.


    Elitist Gamer

    The final and smallest group of gamers is the Elitist. They are possibly the most annoying group. They are often hypercritical of games, and think that if you don’t like a game they enjoy, the only explanation is that you’re just bad at it. They tend to think games should just be difficult, with no difficulty settings. They also tend to be PC gamers, thinking consoles are inherently inferior in every way to the “Master Race” of gaming. They often buy several games per year, like hardcore gamers, but hardly play them, and just play the same two or three obsessively.

    Steam machines are already being marketed to this type of gamer.

    It’s impossible to be certain whether or not this marketing plan will succeed, but I don’t think it will. Steam machines will most likely cost significantly more than the PS4 and Xbox one, and most elitists can build their own PC’s, or at least know someone who can for a reasonable price. Many gamers who play console games do so because maintaining a high-end PC can be very expensive, and require a lot of knowledge about PC’s, but consoles are easier to use.

    Those are the four types of gamer. I personally think only the hardcore and elitist gamer should be called “gamers,” after all, someone who only watches movies on occasion isn’t called a “film buff.”

    Regardless of which sort of gamer you are, or how many of you there are, all gamers have an influence in the community, and game developers and console manufactures need to understand this as the gaming community continues to expand.


    Mid-Core gamer explanation:
    http://www.gamasutra.com/view/news/1...ean_anyway.php


    'Mid-core' in a few sentences

    "When I think about mid-core, it's really about distilling what you'd consider a 'hardcore' game down to its core essence, without making concessions on production quality, themes and gameplay mechanics. To us, mid-core means making a great, deep game more 'accessible' - both in terms of time (keeping sessions to 5 to 20 minutes, as opposed to hours) and platform access (it should be on many platforms instead of just one at a time)." - Frederic Descamps, general manager of Team Solstice (Solstice Arena), Zynga

    "Games that are easy to learn and allow advancement with short gaming sessions, but are more engaging, more competitive and more challenging than other social and casual games. This combination allows mid-core games to reach a wider audience than a hardcore game like an MMO while also attracting players who identify as gamers and are more willing to spend on gaming entertainment." - Janelle Benjamin, SuperData vice president of research

    There are 3 classification of gamer in terms of time lifestyle patterns.
    (1) Hardcore arranges their schedules around their gaming.
    (2) Mid-core arranges their gaming around their daily schedule.
    (3) Casual entertains self with games when time presents itself.


    Vertical VS Horizontal Progression

    Comparing Vertical and Horizontal Progression
    http://www.engadget.com/2014/02/05/m...l-progression/

    More on Vertical Progression
    http://www.engadget.com/2014/02/11/t...stay-relevant/

    More on Horizontal Progression
    http://www.eqhammer.com/ask-druid/as...al-progression
    (0)
    Last edited by Sandpark; 09-17-2015 at 07:20 AM.

  10. #10
    Player
    Gooner_iBluAirJGR's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Iagainsti View Post
    because if you were a level 12 thf/rng/insert other class trying to get a lvling group in valkurm without proper gear in slots for WS's,
    During my tenure at FFXI. . . I don't recall the grouping requirements being so tight for THE MOTHAFUCIN VALKURM DUNES LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL.
    I left around the start of WotG if you're wondering.
    (2)
    YouTube.com/c/iBluairjgr

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