Results -9 to 0 of 483

Threaded View

  1. #4
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Nadirah View Post
    Because you aren't getting western players to run the same bosses for 7 years.


    Quote Originally Posted by Magis View Post
    You do know that with FFXI they didn't just stop adding bosses right? Like, there were new mobs, zones, and bosses added after Vanilla/Zilart. It's just they kept the older stuff relevant and a reason to go to. So instead of wiping your pool of content every patch, it grew and grew until there was a whole pool of bosses/zones/activities to do every day.

    Doesn't even need to be horizontal... They just need to stop leapfrogging raid content with group content EVERY SINGLE DAMN RAID PATCH.

    EQ was purely vertical (aside from clickies and such) but the content was still relevant for MULTIPLE EXPANSIONS.


    To translate EQ into XIV's terms...

    50 = ARR group 50 gear
    60 = HW group 60 gear
    70 = CT1
    80 = CT2
    90 = CT3
    100 = Alex(N)
    110 = Coil 1
    120 = Coil 2
    130 = Coil 3
    140 = Alex(S) 1


    Add on a couple more expansions depending on the era. Point is even with a new EXPANSION AND LEVEL CAP. The previous expansion's raids still provided superior gear to the new expansion's group gear. What did this mean?

    It meant the casual/low tier raiders could raid content they were unable to beat at 50 at level 60 bringing the new spells/stats that come along with that and STILL GAIN MEANINGFUL PROGRESSION.

    EQ's raid content was kept relevant for years through this and it's group content was kept relevant through the aug/aa system.

    Modern MMOs they could literally delete Coil 1-3 and CT 1-3 tomorrow and no one would notice unless they wanted vanity items. There is 0 benefit for any player even the newest fresh 50 to step foot in either of these zone series because the content is designed to make them irrelivant as soon as something new is released.

    Quote Originally Posted by Nektulos-Tuor View Post
    If an effect or item has a huge advantage (over 30%) in a fight against every other item. Then it is no longer a choice, thus it immediately becomes vertical. Even if it started out horizontal. Vertical Progression means there is one best choice, and there are upgrades to that best choice.
    Just because the top 1% have vertical progression (due to being on the bleeding edge and being able ot get the best of everything) doesn't mean the game has to be totally designed around the idea that no character wear anything but the best currently available.

    The people new to raiding should be able to go to the Coil RAID, learn the fights, beat the fights, gain gear upgrades over what a faceroll GROUP dungeon provides. Keeping content relevant isn't a bad thing.

    As the content is currently designed if you aren't clearing at least Alex savage 1/2 by now you may as well not even bother trying to start raiding. By the time you get a group together and start raiding they will drop group content that gives the same gear.
    (2)
    Last edited by Zarzak; 09-16-2015 at 04:41 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.