Aside from what I think there is only one way to enter this sort of thing into the meta and not have one gear being sought after more than another. That's *drum roll please* RNG baby!!This theory crafting of what qualifies as horizontal progression is interesting and all...
How about we bring it back to FFXIV and provide ideas of how we can implement horizontal progression. I think we can all agree that SE is not going to go entirely horizontal and will keep the vertical model. Therefore we want a hybrid anyway, so let's stop fussing over what is 100% horizontal and what isn't.
To add my 2 cents, I think that it would be great to have multiple gear items of the same ilvl, same weapon damage, same main stat with more 'fun' secondary stats. I was playing Diablo III the other day and had an item that randomly spawned minions around me who went and exploded on the enemy. This was one heck of a fun stat. I am not saying add this one in particular, but something more 'fun' than crit rate and det would be great.
If you truly want gear that is horizontal then you'd need some way to augment current gears.
For example: Timmy the Tall who is a Paladin has his Hauteclaire. He does a quest and at the end of said quest he gets a random augment based on a option that he picks from Willa the Witch NPC. Options are Defense, Offense, Magic Offense, and Healing. You would get a random buff out of that category with the inability to change it.
To do this in fairness though you'd have to make sure that the buffs weren't very powerful so as not to prioritize one player over another based on equivalent gears. That's where things get really sketchy with horizontal progression.
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