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  1. #1
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jynx View Post
    Yet if everyone had gear choice like above there would be situations where one item is better in a situation yet all are viable.
    No, there really wouldn't.

    The way dps checks work is you'd find the mathematically best gear for that encounter and wear it, regardless of all else.

    If you don't, you aren't beating it.
    (5)

  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nadirah View Post
    No, there really wouldn't.

    The way dps checks work is you'd find the mathematically best gear for that encounter and wear it, regardless of all else.

    If you don't, you aren't beating it.
    That may be a problem more with the mechanics of a DPS check than with horizontal progression
    (2)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nadirah View Post
    No, there really wouldn't.

    The way dps checks work is you'd find the mathematically best gear for that encounter and wear it, regardless of all else.

    If you don't, you aren't beating it.
    We are not talking about very specific fights or the game. We are talking about Horizontal Progression in general.

    Indeed, you do need enough dps to beat the encounter. However, what if the encounter also hit very hard. You need survivability as well and sustain. However, you need to also damage it fast enough to kill it.

    If you and everyone go full DPS you will die to damage from the creature.
    If you and everyone go full Healing and Sustain, you won't be able to do enough damage to the creature.
    So, you need to form a raid of people who have both good damage, and good healing, using their play-styles. Which means some will have more healing based procs whilst others will have more damage based procs. Whilst some will like both, or mixing it up.

    This means, every proc is viable.

    Quote Originally Posted by Ibi View Post
    Awnser.
    If an effect or item has a huge advantage (over 30%) in a fight against every other item. Then it is no longer a choice, thus it immediately becomes vertical. Even if it started out horizontal. Vertical Progression means there is one best choice, and there are upgrades to that best choice.

    Multiple ways of handling the same situation is true horizontal progression.
    (1)
    Last edited by Nektulos-Tuor; 09-16-2015 at 04:13 AM.

  4. #4
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    If an effect or item has a huge advantage (over 30%) in a fight against every other item. Then it is no longer a choice, thus it immediately becomes vertical. Even if it started out horizontal. Vertical Progression means there is one best choice, and there are upgrades to that best choice.

    Multiple ways of handling the same situation is true horizontal progression.
    Got it. >30%: Vertical. <30%: Horizontal.

    Thank you for providing your completely arbitrary line.
    (8)

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ibi View Post
    Got it. >30%: Vertical. <30%: Horizontal.

    Thank you for providing your completely arbitrary line.
    If one item is 30% or better in a situation there is no need to use it over other items because there is such a huge difference in power. Sorry you disagree, but its the truth.

    Thank you for arguing with me for no point or reason. I was trying to help you understand but it seems you just want to argue, for the sake of arguing.
    (1)
    Last edited by Nektulos-Tuor; 09-16-2015 at 04:44 AM.

  6. #6
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    If one item is 30% or better in a situation there is no need to use it over other items because there is such a huge difference in power. Sorry you disagree, but its the truth.
    At no point did I disagree with this. It's an obvious and factual statement.

    I disagreed with that being the definition of vertical progression, because you have based your definition around a completely arbitrary cut off (>30% in any single situation in the entire game).

    Quote Originally Posted by Nektulos-Tuor View Post
    Thank you for arguing with me for no point or reason. I was trying to help you understand but it seems you just want to argue, for the sake of arguing.
    I'm debating your definition because there's no point going "SE, we might want more horizontal progression" if we can't even agree on what horizontal progression is.

    The vast majority of the people in this discussion seem to have much the same concept of horizontal progression, and were discussing the relative pros and cons of it, until you came into the discussion and went "No, you're all wrong, here's what I say horizontal progression is."
    (3)