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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jynx View Post
    Yet if everyone had gear choice like above there would be situations where one item is better in a situation yet all are viable.
    Yes, for example what if they made a fight where you still had to kill a monster but you had to be tanky enough to survive it until you reach 90% of its life, an opposite-rage mechanic. You have to survive it long enough to damage it enough so it weakens. However you also need damage to get it to that HP. However you also need to survive the onslaught!

    Indeed, you get it! =)

    You sir, are smart. I commend you 1000x~!

    Indeed! The way "TRUE" horizontal progression works is every piece of gear, no matter what is viable to use in every single fight in the game.

    Quote Originally Posted by SendohJin View Post
    Snip.
    Please take your strawman's someplace else. We are discussing about horizontal progression in games in general, not very very very specific instances of some fights.
    (0)
    Last edited by Nektulos-Tuor; 09-16-2015 at 03:52 AM.