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  1. #181
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Are threads like this ever going to get a dev response? Remember when we used to get replies on things that matter in the game instead of test errors and glamours?
    (2)

  2. #182
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ibi View Post
    Just to clarify, you're saying that under your concept of Horizontal Progression, every alternative is completely viable in all situations, but any particular item may have a slight advantage in certain situations. Is that correct?

    Would you be able to quantify at what point that slight advantage becomes too much and now that piece of gear is necessary for that certain scenario? Is that a 1% advantage? 5%? 10%? Once an item goes beyond that margin, is it now vertical progression? And is it vertical progression just for that particular slot, and horizontal progression in other slots if they're still below that margin?
    If the item improves your character by 10%, and one improves it by 11-13% in certain situations its still a 11-12% update to that encounter. The procs in EQ for example were very powerful but there was enough choice that one wasn't "too" powerful over another in the same situation, but they all gave your character a great deal of power. It was just choice.

    Quote Originally Posted by Velhart View Post
    Not the way I read it. You might want to double check before continuing your argument.
    I see you ignored my question asking which game was this.

    Quote Originally Posted by SendohJin View Post
    if the next fight inline requires the Ice piece, that's horizontal. vertical and horizontal is not directly related to homogenization. you're trying to conflate two different issues. having BiS for a single fight doesn't make something not horizontal.
    Actually, that is vertical. Vertical means there is one best choice. Its a straight upgrade to a fight and an encounter. There is only one real choice if your fighting an ice creature you need ice armor. If your wearing fire armor you have no ice resist so you get melted. There is no other choice for you. That is bad. That is homogenizing and exactly what vertical progression does, there is no difference.

    In a Horizontal System: There is no "Ice Resist" or "Fire Resist" or "Accuracy" or "Critical Mitigation".

    Instead of Ice Resist there is "Magic Resistance.". Higher "Magic Resistance" helps against both things. However, one piece has a little more "Magic Resistance" then the other. The one that has less armor has more DPS. However, there are many variants. However, you can still do the boss in any piece of armor. That is play-style choice.

    Instead of "Resists and such" there are procs and effects. Each effect is "good" however there is no best effect. You choose the effect based on your own playstyle.
    (0)
    Last edited by Nektulos-Tuor; 09-16-2015 at 02:28 AM.

  3. #183
    Player
    Suggestion's Avatar
    Join Date
    Nov 2014
    Posts
    141
    Character
    Calina Servilius
    World
    Zalera
    Main Class
    Summoner Lv 50
    Quote Originally Posted by Fendred View Post
    FFXI's model isn't perfect, as others have pointed out, yet FFXI's model is much better at maintaining a symbiotic relationship between expansion material than WoW's model. WoW broke its old content beyond repair, yet FFXI's content has remained far less damaged by time. While Path of Exile is a slightly different genre, it's recent expansion, PoE:Awakening, follows a design philosophy that is far more benign than the philosophy used to produce Heavensward. I think they could learn a thing or two from how GGG chose to do their expansion.
    I really don't think FFXIV and WoW can be compared as far as time goes. WoW is 10 years old, FFXIV 2 years i think. Already ive read forums and people complaining that content (including me in some various opinions) that old content is well old already. That we want things fixed from what they are. Then we have people saying no way we don't want to re run old content leave it be. WoW has had plenty of time to break their old content, while FFXIV is already showing signs of "Old content is Bleh". Just my opinion on what i read on the fourms.
    (0)

  4. #184
    Quote Originally Posted by Nektulos-Tuor View Post
    Instead of Ice Resist there is "Magic Resistance.". Higher "Magic Resistance" helps against both things. However, one piece has a little more "Magic Resistance" then the other. The one that has less armor has more DPS. However, there are many variants. However, you can still do the boss in any piece of armor. That is play-style choice.
    you're just wrong. a little more magic resistance in a magic damage heavy fight means the piece with magic resistance piece is much more important.

    again, you're talking about two different things and you are wrong to combine them into one.
    (3)

  5. #185
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by SendohJin View Post
    you're just wrong. a little more magic resistance in a magic damage heavy fight means the piece with magic resistance piece is much more important.

    again, you're talking about two different things and you are wrong to combine them into one.
    That depends. What if the other piece has a ward proc on it that makes up for having less magic resistance?

    I can now tell you've never played a real horizontal progression game.
    (0)

  6. #186
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    Quote Originally Posted by Iromi View Post
    Are threads like this ever going to get a dev response? Remember when we used to get replies on things that matter in the game instead of test errors and glamours?
    nope we have no rapport with se at all sadly.

    they do not reply, suggestions are NOT forwarded, in game suggestions is as bad as talking to oneself.
    when the game does dwindle..(and it will) it will not be from lack of us trying...but from no interaction from them.

    i hope i am wrong, it has such potential but so far im not impressed by the developers nor CM input at all.
    (2)

  7. #187
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ibi View Post
    Just to clarify, you're saying that under your concept of Horizontal Progression, every alternative is completely viable in all situations, but any particular item may have a slight advantage in certain situations. Is that correct?
    Vertical progression means you replace every piece of gear periodically (every other major patch in FFXIV). Horizontal means old gear remains viable in new content, and can be replaced by new gear.
    (1)

  8. #188
    Quote Originally Posted by Nektulos-Tuor View Post
    That depends. What if the other piece has a ward proc on it that makes up for having less magic resistance?

    I can now tell you've never played a real horizontal progression game.
    so it has a ward to make up for less magic resistance and has more DPS? why would anyone use the piece that has lower DPS and just magic resistance?

    there's no "real" horizontal progression game, there are many different ways to do horizontal progression. you're stuck on horizontal means absolutely no BiS which is not true.
    (1)

  9. #189
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by StouterTaru View Post
    Vertical progression means you replace every piece of gear periodically (every other major patch in FFXIV). Horizontal means old gear remains viable in new content, and can be replaced by new gear.
    Like a piece of Jewelry with a valuable effect. Even with less stats its effect is still powerful enough to keep.

    Quote Originally Posted by SendohJin View Post
    so it has a ward to make up for less magic resistance and has more DPS? why would anyone use the piece that has lower DPS and just magic resistance?

    there's no "real" horizontal progression game, there are many different ways to do horizontal progression. you're stuck on horizontal means absolutely no BiS which is not true.
    Maybe that is their play-style. Maybe they would rather absorb the damage straight up instead of relying on a proc to do it for you. Maybe they want a offensive proc effect instead of a defensive one. There are many reasons. Have you played Diablo before? Everquest? Everquest 2?
    (0)
    Last edited by Nektulos-Tuor; 09-16-2015 at 02:59 AM.

  10. #190
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by StouterTaru View Post
    Vertical progression means you replace every piece of gear periodically (every other major patch in FFXIV). Horizontal means old gear remains viable in new content, and can be replaced by new gear.
    I'm trying to get Nektulos-Tuor to explain his definition of it, since he's only providing very nebulous, sometimes contradictory statements, like:

    Quote Originally Posted by Nektulos-Tuor View Post
    If the item improves your character by 10%, and one improves it by 11-13% in certain situations its still a 11-12% update to that encounter. The procs in EQ for example were very powerful but there was enough choice that one wasn't "too" powerful over another in the same situation, but they all gave your character a great deal of power.
    versus
    Quote Originally Posted by Nektulos-Tuor View Post
    Vertical means there is one best choice.
    According to the first quote, one best choice was horizontal, as long as it "wasn't too powerful over another in the same situation". According to the second quote, from the same post, one best choice was vertical.

    I was hoping he could quantify where the line for "too powerful" is.

    Nektulos-Tuor:

    If, on fight 1, item A is +1%, item B is +3%, and item C is +2%, but on fight 2, item A is +7%, item B is +3%, and item C is +4%, I assume you'd say that's horizontal.

    If everything else was kept the same, but on fight 1, item A was +40%, and on fight 2, item B was +50%, I assume you'd say that's vertical? (Even though everyone else seems to agree that's still horizontal.)

    How about if on fight 1, item A was +10%, and on fight 2, item B was +12%? Or 18% and 14%? At what point does the switch flip that makes it go from horizontal to vertical, in your definitions?
    (2)
    Last edited by Ibi; 09-16-2015 at 03:09 AM.

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