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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by lawlHT View Post
    There's an enormous difference between content being difficult and content being inaccessible because you don't spend every waking minute in front of a computer screen. There's no skill involved in waiting for a random spawn to occur, just an enormous amount of free time sunk into doing absolutely nothing at all
    Uhm. Mistmoore Castle was a very harsh dungeon. However to get to a named mob it only took 20 minutes and the respawn times in the zone were 10-30 minutes. With placeholders and there were many nameds. All of them dropped good loot. Just an example, some were BiS for Legendary. It wasn't time-consuming, just hard. If your group failed or wiped you had to start all over again, so you had to be careful.

    Your "Instances" are nothing more then a sham, sure it makes sure everyone gets loot. However, now your dungeons have no meaning and do not last. They are always going to be the same and lack a great deal of thrill and excitement. You don't even care about people your in the zone with because of duty finder and your in a group of strangers.

    In Open World dungeons, you are not strangers. You are friends and the other players are rivals, you are watching every single thing other players are doing and because there are other players fighting you feel more immersed into the world.

    Instances, are the worst thing to happen to MMOs. Might as well call it a Multiplayer Online game, its not massive anymore.

    Of course, there were instanced dungeons too. However they didn't reward the set pieces you needed. Chestplate and Leggings were Open World only with helmet being in the hardest dungeon at the time: Unrest, a dungeon that took almost an hour and a half to finish.

    I miss adventures with friends and the challenge of fighting my way down a dungeon and fighting nameds with unique skills, having to deal with them KNOWING IN 10 MINUTES the room will be full of baddies again! If we have to fight both we wipe, if we run we wipe...

    It felt real to me.. because honestly. Your in a dungeon and your killing monsters but EVERYTHING happens the same way, in an almost comical way it seems uncannon to me. Your going to face a dragon general and he only throws a handful of minions at you... what about the ones flying above? Why are they not helping?

    I haven't made a single friend in dungeons since I've played, nore do I remember their faces or names. I don't know a single person because quests are all solo quests and don't require help. I don't know anyone in the game besides who got me into the game and people I roleplay with.

    In EQ, that was different.. I knew everyone and remembered their faces and names. I remembered their patterns. I "KNEW" them.

    FFXIV, is the most anti-social MMO game I have ever played. That is a real honest statement.

    Honestly however.. it was Mistmoore freaking Castle, a castle FULL of vampires.. you think it should be easy to just waltz in there uninvited?
    (3)
    Last edited by Nektulos-Tuor; 09-14-2015 at 12:09 PM.