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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nadirah View Post
    The very reason content lasted that long was because desirable drops had shitty drop rates. Most casual gamers don't have the time or desire to invest in that.
    It did always give them something to work for though. Unlike today's games.

    2% Drop rate for a fabled was "crappy" however, the bonus it gave made the dungeon so much easier. The gear made a huge impact on the dungeon's difficulty. You felt MORE powerful compared to other people.

    None of the loot in this game "excites me". I am not encouraged to do anything. This is probably the most boring September i've ever had. =P

    Quote Originally Posted by Hix View Post
    Horizontal progression is not progression. It's being stuck in the same place forever. Vertical progression works because that carrot at the end of the stick is so damn tasty. In horizontal progression, the optimal builds become evident real fast. Any carrot that doesn't improve on the optimal build will not be chased. Eventually you will have the fully optimal build and know that barring changes in game balance you will never be able to improve. And then you get bored and quit.
    That is why you have both Horizontal and Vertical progression.

    You really must have played a "VERY" bad Horizontal Progression game.
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    Last edited by Nektulos-Tuor; 09-14-2015 at 04:15 AM.