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  1. #1
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    you just pointed out why max level raises are bad. on wow aswell. BECAUSE IT DOESNT TAKE LONG. its not content at all. its just a very tiny amount of time to reach new max level but it destroys all content up to that point to obsoletness AND it wastes devtime with stuff thats only used for said small leveling period. and then all that matters is endgame again and endgame is back to ZERO with a raise which forces devs to add new content FAST but devs are never able to keep up with players clearing stuff so they should focus an expansion on max level content ONLY. this gives them some BREATHING time for adding new stuff or developing new stuff and systems for a mmo.

    there is countless forms of how horizontal progression can look like. there is many good AND bad examples out there of it^^ it CAN go wrong if the devs dont have a clue about it (e.g. aion) :/ but if they get into it theyll quickly find out what was successful and what not.
    (3)
    Last edited by Windklinge; 09-12-2015 at 06:45 PM.

  2. #2
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Windklinge View Post
    you just pointed out why max level raises are bad. on wow aswell. BECAUSE IT DOESNT TAKE LONG.
    It *never* took long if you knew what you were doing.

    That's the point. The hell you asking for, 20 year level grinds?

    Quote Originally Posted by Fendred View Post
    I'm referring to more long term problems over the course of its life than its current state of affairs. It turned into what you are describing after many years, and is connected to the second part of what I wrote where the pacing of the game eventually became incompatible with the bulk of its material. It created a situation for itself where the only part of the game worth approaching as an MMORPG was at level cap because that was the only place in the game with enough people to be MMO material. No one wanted to level because the pacing was poorly balanced by the Cataclysm rework. Yet they had to rework the pacing or it would have taken people too long to get to max level. They were damned if they did and damned if they didn't.
    I didn't want to level because I'd already leveled 20+ times.

    It's never been really bad if you had one character, but when you're someone that had 6 60s, 8 70s, 7 80s, 11 90s and 7 or 8 100s(almost all of them actually being individual characters over different servers), it's BORING AS BALLS to do it the 20th time, and you want it over and done with as soon as farking possible.
    (2)
    Last edited by Nadirah; 09-13-2015 at 04:08 AM.