The other issue is horizontal progression could lead to gear bloat and with the armory system being a total joke, I don't see it working here.
The other issue is horizontal progression could lead to gear bloat and with the armory system being a total joke, I don't see it working here.
You could also have multiple characters and not have any problems with gear. Even on mine I have no problem. All my inventory slots are full and I have plenty of space.
People are just horrible at managing their inventories.
Since you can't swap gear in combat, it wouldn't be that much of an issue. Gear was shared between jobs more like the <50 gear, so the 1-3 pieces per slot you have for your whm would mostly be wearable and useful to all caster classes.
Yeah, I think implementing a more horizontal gear system would reduce gear bloat, not increase it. With gear remaining viable for a longer period of time, there's less of a rush to replace it. The way it is now, with new gear sets being introduced (with an accompanying new tomestone to farm) as often as they are leads to bloating far more than a more horizontal system would.
I remember having pieces of gear in XIV that lasted me for 20+ levels, and were still useful, because the % increase they gave was always beneficial - not to mention, being useful across multiple jobs. I kept fewer sets of gear, overall in XI.
Actually, on a previous episode of Limit Break Radio, they were talking about how XI had gear that people would drool for, and would set a goal to acquire... and then that piece would be used for a good while once they'd acquired it. It made the time and effort to acquire it worthwhile, because you knew it wasn't going to be replaced by something better in a few weeks or whatever.
Gear is so fleeting, and so quickly replaced in XIV that getting something new is kinda "meh". I think that was a great point they made on LBR, and it's something I could relate to perfectly, because I noticed the same difference between the games.
The rate at which gear is replaced in this game is kinda ridiculous, in my opinion. You barely have time to enjoy the fruits of your efforts before, oh look... there's a new set to go after, and suddenly that gear you just spent all that time going after is old news.
Last edited by Preypacer; 09-12-2015 at 01:19 PM.
I had about 50 pieces of gear for BLM in FFXI, between damage, max MP, lower HP for latent ring effect, rested MP, INT, elemental obis, and all the elemental staves. I would hit 3 different macros for most spells. BRD was only like 35 pieces, with a few pieces of carryover.
Without gear swaps in combat it wouldn't be an issue. FFXI also made it harder to have multiple jobs at max level, the exp grind was horrible.
Honestly, that sounds silly and horrible. I don't see how you or anyone played Final MacroFantasyXI.I had about 50 pieces of gear for BLM in FFXI, between damage, max MP, lower HP for latent ring effect, rested MP, INT, elemental obis, and all the elemental staves. I would hit 3 different macros for most spells. BRD was only like 35 pieces, with a few pieces of carryover.
Without gear swaps in combat it wouldn't be an issue. FFXI also made it harder to have multiple jobs at max level, the exp grind was horrible.
Vertical progression if far worse on gear bloat than horizontal is. Since not every job levels at the same rate at the same time, the items that do not scale up either get used, get thrown away, or bloat inventory. Look at the job armoury system, many players are afraid of getting even a few more abilities or they may become overwhelmed.
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