Is horizontal gearing really just the same gear with slightly different attributes?
Is horizontal gearing really just the same gear with slightly different attributes?
Yes in guild wars 2 it worked with only changing secondary attributes while the main ones remain the same.
But each gears had different theme according to the dungeon them it was from, fire from volcano dungeon, ice from ice dungeon etc, different models also.
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And the "horizontal progression" turned into only using the slaying spec or w/e it was called to get through content as fast as possible. I remember the party shouts of all warriors and a guardian, or elementalist or w/e to get through dungeons as fast as possible to maximize efficiency when grinding for gold.
I remember those days, one of the reasons why I quit the game, doing same dungeon over and over again sure isn't what it means to "have fun" in my dictionary.And the "horizontal progression" turned into only using the slaying spec or w/e it was called to get through content as fast as possible. I remember the party shouts of all warriors and a guardian, or elementalist or w/e to get through dungeons as fast as possible to maximize efficiency when grinding for gold.
Thank you whoever used my RaF code & if you need anything PM me here or /tell in-game.
Isn't that what heavensward is currently about and what we are destined to do for about 5-6 months? Or you mean to say you don't run Fractal/Neverreap to get tomes?And the "horizontal progression" turned into only using the slaying spec or w/e it was called to get through content as fast as possible. I remember the party shouts of all warriors and a guardian, or elementalist or w/e to get through dungeons as fast as possible to maximize efficiency when grinding for gold.
Last edited by Evtrai; 09-12-2015 at 04:45 AM.
Thank you whoever used my RaF code & if you need anything PM me here or /tell in-game.
Patching 3-4 months to just switch of the scenery you are doing, it's pretty much stated that that you'll be running two new dungeons so basically just 2 different things to cap from, but doesn't change the essence that there's nothing else to cap from or to do, it's 3.0 again with a new coat of paint, you will do absolutely nothing different in that patch, other means of capping perhaps a broken PvP, which myself I actually do while I read a book or do something else, since the queue times are abysmal.
Quantity=/=Quality
Not really,Patching 3-4 months to just switch of the scenery you are doing, it's pretty much stated that that you'll be running two new dungeons so basically just 2 different things to cap from, but doesn't change the essence that there's nothing else to cap from or to do, it's 3.0 again with a new coat of paint, you will do absolutely nothing different in that patch, other means of capping perhaps a broken PvP, which myself I actually do while I read a book or do something else, since the queue times are abysmal.
Quantity=/=Quality
Patch 2.1: player housing
Patch 2.5: golden saucer
Thats just few of what I can remember now.
Thank you whoever used my RaF code & if you need anything PM me here or /tell in-game.
You're describing the current system more than FFXI system. In FFXI the gear had actual choices with different boosts.
Here it's the same bland crap with just a slight change in the secondary stats, increasing with item level.
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