Quote Originally Posted by Xeonerable_Mizu View Post
snip
The time you spent to upgrade gear is still a drop in the bucket compared to a typical NM drop in alot of MMO's. Sure you could get lucky every once in awhile, but alot of things were under a 10% drop rate. Now if it worked on a claim system like how most rare spawn style monsters work then only one person in the area get's the benefit. So lets say that some monster drops this awesome shield that I really want for my PLD. It spawns once every hour to two hours. I'm obviously not gonna be the only one camping it because it's a good piece of gear, so there's about 5 people waiting around for the spawn. Now the first person to get the claim gets the chance to get there gear, but only 1 in ten times. So lets say we are have the same ping and system specs ( this would SCREW people with lower end systems, PS3, people with lower bandwidth) so I get the claim 1 in every six times he spawns. Of those times 1/10 times I'll get the drop. So that becomes something like 1/60 times he spawns that I'm in the zone I could get the drop. Thats a 60 hour average spawn time. Hunt's spawn every 2 hours and benefit a whole group. Trying to equate these two things is quite impossible. It's two completely different approaches to a game.

IMHO rare mob spawns and drops are just a way to create additional difficulty through a time sink. One that also further inhibits users with lower end systems. It's just a bad idea in my opinion.