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  1. #10
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kaurie View Post
    I would rather kill something (on average) 14 times, than do the current method of Alex NM drops.
    Which would be less of an issue if it was, as you say, just a matter of killing it.

    As that page indicates, "It can take anywhere from 5 minutes to several hours for Leaping Lizzy to spawn." Not to mention that when the population was high, even a Notorious Monster that dropped a level 7 item like that had competition at almost all times. Speaking from experience, you could easily dedicate an entire weekend to camping it, maybe get a handful of claims, and easily walk away from the entire weekend with nothing to show for it.

    Finally getting the item was usually a feeling of relief rather than any kind of excitement.

    And if you want an item to be relevant for a long period of time (which seems to be the crux of what people are looking for in horizontal progression), you either have to 1. make items incredibly difficult and/or time consuming to obtain or 2. make items ridiculously situational so that everyone needs a huge number of items to be competitive.

    Otherwise everyone gets what they need quickly and then, since the items are designed to last a very long time, doesn't need any new items for a very long time. At that point, what's the point in doing any of the content, unless the content is enjoyable enough that it's worth doing for it's own sake (rather than for the reward).

    And if the events are fun enough to do regardless of the rewards, it ceases to matter whether the rewards have vertical or horizontal advancement.
    (6)
    Last edited by Ibi; 09-17-2015 at 02:00 AM.