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  1. #381
    Player
    FizzleofHyperion's Avatar
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    Sep 2015
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    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Tyla_Esmeraude: Then that means its more FFXI gamers in the JP forums that appreciate horizontal progression. IMO there is no need for more western world MMORPGs. They should have sticked with the hard formula. Most of us went to FFXIV because we wanted a challenge not a new WoW :P
    (7)

  2. #382
    Player Nadirah's Avatar
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    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by FizzleofHyperion View Post
    Tyla_Esmeraude: Then that means its more FFXI gamers in the JP forums that appreciate horizontal progression. IMO there is no need for more western world MMORPGs. They should have sticked with the hard formula. Most of us went to FFXIV because we wanted a challenge not a new WoW :P
    Funny, because 1.0 was just that and it failed. Hard.

    This game was designed for the western market.
    (1)

  3. #383
    Player
    Fendred's Avatar
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    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    On the subject of challenge, and this relates to what Nadira mentioned with the end game in WoW's Cataclysm expansion, is that once the difficulty bar is lowered, its difficult to bring it back up again. Even within patches themselves, increasing item level makes it progressively easier to kill everything, and when an expansion shows up to reset all that, people don't like it. It's as much a good reason to stick to a set of standards throughout the game's life for content difficulty as it is avoiding too much stat creep.
    (0)

  4. #384
    Player
    midnitdragoon's Avatar
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    Jan 2013
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    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90
    Almost 40 pages and no Dev response?
    (1)

  5. #385
    Player
    Hyrist's Avatar
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    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alipoprocks View Post
    What wide variety of content? There is a lot of content, but unless you are just picking up the game right now, you have already done it and have no need to do it again - except to help someone. This is the problem with vertical progression that happens in short cycles.
    Rather than make a numerated list that could sound belitteling. I would rather simply cite that the true breath of content is not entirely progression nor even battle related. Crafting and casual pursuits of various kinds that, when you do list them all, is quite extensive.

    The content that you say is also outdated is part of that casual pursuits.

    It narrows the scope of content significantly to think of the game as only the vertical progression climb. That is why I asked the question on whether or it would be acceptable to have a long term goal that required investment, but was not a part of the progression mechanic. Content like this could stand the test of time and level increases and provide more entertainment for players.

    However, I've observed that a lot of players here on the boards in particular seem only interested in the progression mechanic itself. Which, I honestly feel does the breath of the game a grave injustice.

    The problem is ,because SE is spreading out expanding all of this content round-robin style, if a player is only interested in one particular thing or a small subset of goals, say - only interested in current battle content, not any of the unique glamour drops in any of the dungeons, for instance - the game feels sparse, even though there is a great deal of content in total, distributed thinly among other content categories.

    It is a concern of mine that the more they broaden the content field, the thinner all fields become. There's a finite amount of man-hours a static team can dedicate to development, and I don't think the Corporate SE overlords will be inclined to put much more crew on.

    That said, those longer cycles before increasing the ilvl cap? I agree. Not sure how they would implement progressive content like Alexander in situations like that, but they could half the rate we have maximum ilvl increases and provide broader content in that manner and I think it would go over better for all involved.

    Quote Originally Posted by midnitdragoon View Post
    Almost 40 pages and no Dev response?
    Horizontal vs Vertical endgame is a matter that's long since been addressed. It was literally addressed back in Beta, and again at release. I don't expect substantial changes on this matter.
    (1)

  6. #386
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    @Hyrist

    A lot of folks are only interested in the progression aspect for a lot of reasons.

    Me? I play this game to kill monsters. Kill monsters, get more powerful, to kill stronger monsters. That's.. pretty much it.

    I don't craft.

    I detest PvP.

    I detest repeatable content(ie: wow's daily quests) and faction grinds.

    I quite literally could subsist on a game that is nothing but level cap dungeon grinds.

    I'm not everyone though.

    I do agree that they seem to be spreading themselves too thin with the team they have. It's not very large and they're trying to do a *lot*. I've said it before, they need to pick a demographic and stick with it.
    (1)

  7. #387
    Player
    Tenku's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    218
    Character
    Tenku Kibo
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Nadirah View Post
    Funny, because 1.0 was just that and it failed. Hard.

    This game was designed for the western market.
    You didn't play 1.0. 1.0 failed because everything was delayed and slow. 1.0 felt like you were playing a dumb down version of FFXI. FFXI was honestly much smoother than 1.0.
    (3)

  8. #388
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Tenku View Post
    You didn't play 1.0. 1.0 failed because everything was delayed and slow. 1.0 felt like you were playing a dumb down version of FFXI. FFXI was honestly much smoother than 1.0.
    I'd go even farther to say it was at best a late alpha product. It was so bad that anyone saying it was equivalent to FFXI are unknowingly comparing apples and oranges. There were videos of the massive amount of copy-pasted terrain. The combat was pretty bad at release as well. I have no idea how it was after the patches, since I didn't stick around for very long. None of my original 1.0 characters made it to level 10.
    (1)
    Last edited by Fendred; 09-18-2015 at 11:16 AM.

  9. #389
    Player Nadirah's Avatar
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    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Tenku View Post
    You didn't play 1.0. 1.0 failed because everything was delayed and slow. 1.0 felt like you were playing a dumb down version of FFXI. FFXI was honestly much smoother than 1.0.
    I didn't play 1.0 because my computer wouldn't run it.

    Not by choice. I tend to give any game that isn't immediately identifiable as "grindfest" a shot, and it looks like I missed the bullet with that one looking back.

    I don't play the games that are collectively known as "Asian grinders" or "Korean grinders". Missed EQ1. Watched bf play that, and then later Lineage and Lineage 2. Was glad I missed a bullet with those too.
    (0)

  10. #390
    Player
    midnitdragoon's Avatar
    Join Date
    Jan 2013
    Posts
    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90
    I wish they could just reopen the final fantasy xiv 1.0 servers. Just reopen one at least.
    (1)

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