Quote Originally Posted by dspguy View Post
Yes, it would absolutely stink to lose 10M+ of ingredients, but let's be honest, what good is an NQ result? It has the same stats as something that costs about a hundredth of it. I doubt you'd sell it for even a tenth of the cost. In other words, continuing a failing synthesis is as good as losing 10M+ ingredients.
Quote Originally Posted by Katlyna View Post
No you're absolutely right Jain Farstrider. Reclaim isn't bad at all. Its very useful when used with goods where NQ is just as bad as failing. But DCing shouldn't result in an automatic loss... clearly that is a terrible implementation. Having a DC force a reclaim is a super simple QoL improvment they could make for us.
I apologize for going off topic here, but isn't it a little retarded that NQ and a failed synthesis are effectively the same result? An expansion comes out and there is zero effort to expand on anything. We just keep getting more RNG because it takes less effort to implement.