Results 1 to 10 of 34

Hybrid View

  1. #1
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by dspguy View Post
    Yes, it would absolutely stink to lose 10M+ of ingredients, but let's be honest, what good is an NQ result? It has the same stats as something that costs about a hundredth of it. I doubt you'd sell it for even a tenth of the cost. In other words, continuing a failing synthesis is as good as losing 10M+ ingredients.
    Quote Originally Posted by Katlyna View Post
    No you're absolutely right Jain Farstrider. Reclaim isn't bad at all. Its very useful when used with goods where NQ is just as bad as failing. But DCing shouldn't result in an automatic loss... clearly that is a terrible implementation. Having a DC force a reclaim is a super simple QoL improvment they could make for us.
    I apologize for going off topic here, but isn't it a little retarded that NQ and a failed synthesis are effectively the same result? An expansion comes out and there is zero effort to expand on anything. We just keep getting more RNG because it takes less effort to implement.
    (1)

  2. #2
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    While all needing all HQ equipment was true in the past. I don't think this will be true for Heavensword Three Star requirements. one would assume someone with all i180 gear will meet the minimum requirements (unless SE really hates their player base). And since i170 HQ gear with decent melds has higher stats... this means in theory you could have a few NQ pieces. They will be worth less, but still usable.

    What they SHOULD do, is lower the overall materia requirements for maxing gear. Such that HQ gear is easily maxable and NQ gear is maxable but requires expensive materia (like they did for foragers/artisan gear). And this should be true for ALL PARTS including main and offhand gear. This would remove the severe punishment for NQing. But still cause a heavier cost to be incurred for NQing. Now as said above this may indeed be the true going forward, we'll just have to see.
    (0)

  3. #3
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Katlyna View Post
    What they SHOULD do, is lower the overall materia requirements for maxing gear. Such that HQ gear is easily maxable and NQ gear is maxable but requires expensive materia (like they did for foragers/artisan gear). And this should be true for ALL PARTS including main and offhand gear. This would remove the severe punishment for NQing. But still cause a heavier cost to be incurred for NQing. Now as said above this may indeed be the true going forward, we'll just have to see.
    I don't understand why they don't do this. Even with Tier Vs, DoW/DoM gear is mostly worthless because you can't even meld enough stats to the gear pieces to make up for the lost primary stats from the gear being 30 ilvls lower. Having a way to bring the gap between NQ and HQ would remove some of the frustrating RNG component of craft (hey bro, that's a nice 98% HQ you have there... it'd be a real shame if something happened to it). If HQ and NQ gear could both reach the same caps, with HQ requiring now overmelds (like Forager/Artisan gear) and NQ requiring overmelds then NQ gear would actually have some value to them. It's not a perfect design because I think the materia system in this game is complete shit and exists only due to nostalgia, but it's much better than the current system where NQ gear is only good for glamour and spiritbinding.

    This game is filled with so much binary RNG design because it's the path of least resistance. RNG is RNG and when you fail to HQ a 2* craft because you failed 5-6 Hasty Touches you begin to realize how little flat the crafting system actually is.
    (0)

  4. #4
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Sibyll View Post
    Even with Tier Vs, DoW/DoM gear is mostly worthless because you can't even meld enough stats to the gear pieces to make up for the lost primary stats from the gear being 30 ilvls lower.
    I believe they did that on purpose. They don't want it being a substitute for any gear, because of the fact that people were doing just that.

    Also, I don't know if you were around for the i55 gear, but you couldn't max-meld the NQ versions of those either. Perhaps it's just a matter of time and we have to wait for artisan 2.0 (or I guess 3.0?) where we'll have easier meld caps (and hopefully not requiring any tier V overmelds) ?
    (0)

  5. #5
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by TechnoTechie View Post
    Also, I don't know if you were around for the i55 gear, but you couldn't max-meld the NQ versions of those either. Perhaps it's just a matter of time and we have to wait for artisan 2.0 (or I guess 3.0?) where we'll have easier meld caps (and hopefully not requiring any tier V overmelds) ?
    I'm not sure if we'll be seeing that again unless they change the current direction of crafting. At that time, their solution to the accessibility issue with crafting appeared to make things easier for players to be omni-crafters. Of course, that also meant you absolutely had to have most classes at level 50 to be able to effectively craft the best items in the game. Right now, their answer for casual crafters is i180 red scrip gear.

    I think that they might release catch-up gear like the i70 artisan's gear (ie. designed for all 2* crafts, while everyone will want to craft 3* items), but I wouldn't expect multi-class "state of the art gear" with extra materia slots and low meld caps to be released again.
    (0)