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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Didn't think I said it had to track all of the previous steps. It is just a lot to ask to update for each step:

    The state of the synth.
    Is SH up? SH2? WN2? Manipulation? Is it a good? excellent? How many stacks of SH, SH2, WN, Manip, CZ, ING2, ING1, GS, Innovation, Maker's Mark, IQ stacks (and if using specialist actions), Whistle stacks, etc etc. Durability, progress.

    My point is, you are asking for a lot when all you need is a little.
    (0)

  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by dspguy View Post
    Didn't think I said it had to track all of the previous steps. It is just a lot to ask to update for each step:

    The state of the synth.
    Is SH up? SH2? WN2? Manipulation? Is it a good? excellent? How many stacks of SH, SH2, WN, Manip, CZ, ING2, ING1, GS, Innovation, Maker's Mark, IQ stacks (and if using specialist actions), Whistle stacks, etc etc. Durability, progress.

    My point is, you are asking for a lot when all you need is a little.
    It's asking a lot to have the game update your characters state every time you swap a gear piece, every time your food buff ticks down or ever time you perform an attack that applies a buff or debuff to you or an enemy. Do you understand how everything you are saying can be applied to how the game keep track of buffs/debuffs and character states for the rest of the game?

    If I 90k I don't have to put all my gear back on or rezone into an instance because the game clearly saves this information. Hell, they could save it all as an item that goes in your Quest bag and just let you save/resume recipes at will if you have a queue pop or something mid craft.
    (0)

  3. #3
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    I've always wondered what actually happened on the server side as it's "preparing to kick you out of the game" as you're disconnecting (that entire minute or so that you're unable to log back in because "you're already logged in"). Why couldn't it save your craft state as it's doing this and only during this time? Wouldn't that save a lot of unnecessary bandwidth that people are suggesting for saving the state after every action?
    Also, why not just take the extra minute or two to save the synth by saving the bits little by little. I'd prefer taking extra time to log in over losing all of my mats ...
    (0)
    Last edited by TechnoTechie; 09-13-2015 at 04:26 PM.

  4. #4
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by dspguy View Post
    Didn't think I said it had to track all of the previous steps. It is just a lot to ask to update for each step:

    The state of the synth.
    Is SH up? SH2? WN2? Manipulation? Is it a good? excellent? How many stacks of SH, SH2, WN, Manip, CZ, ING2, ING1, GS, Innovation, Maker's Mark, IQ stacks (and if using specialist actions), Whistle stacks, etc etc. Durability, progress.

    My point is, you are asking for a lot when all you need is a little.
    Lets see here .. you mention 13 buffs. That's 13 bytes worth of information : number of charges remaining, and if its a 0, then the buff is not up. I don't know what other buffs are involved in Specialist actions as I've not toyed around with them. But then there's also the Condition (another byte, ranging in value from 0 to 3 : Poor, Normal, Good, Excellent), CP remaining, Quality, and Progress.

    That's ... not a lot of information to be tacked on to a normal character save. And you KNOW that a normal character save occurs at least at the start of a synth because of the loss of all materials if you disconnect (they've been taken out of your inventory, so they're not there in your inventory when you get back in game).

    That character save happening at the end of every step would not slow things down.
    (0)

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    644
    Auto reclaim would be an abuse ?
    Loose Mats for disconnection is not an abuse ?
    Abuse of the abuse easy answer is not an abuse ? ...
    (0)

  6. #6
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by kensatsu View Post
    Auto reclaim would be an abuse ?
    Loose Mats for disconnection is not an abuse ?
    Abuse of the abuse easy answer is not an abuse ? ...
    Well and the thing I don't understand about people saying Auto-Reclaim could be abused... reclaim has a 10% failure chance... which is why we don't abuse it right now.... because a 10% chance to utterly fail everything sucks. So disconnecting to face a 10% chance of loss isn't advantageous... unless you tried to fish proc your Byregot's and you're out of CP. In which case the client/server should check on DC if the person had enough CP to cast reclaim. If not, too bad. Otherwise auto reclaim. Then at least 90% of the time after a DC you should have your materials.
    (0)