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  1. #1
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by dspguy View Post
    The volume of data to track for every craft is not small. I feel like we've had this conversation before... and we have:

    http://forum.square-enix.com/ffxiv/t...83#post3265483

    That post and the one before it. There is a lot to track. IMO, expecting them to track every synth is just silly and overkill. And if you are asking for "all or nothing" then you'll get nothing. Why track 50000 synths for the 1 legit DC-synth? Forget the mythrite nuggets. I'd rather lose plenty of those and actually get the feature added for the Millmaster's Saws. Let an NPC trigger the "save state."
    Where'd the Dev comment that it was too much to keep track of? All I see is people who don't appear to want it saying its too much to keep track of.

    Progress. Quality. Crafting-induced buffs with charges. Number of Steps taken. Current CP. Item being crafted. Current Condition. Current RNG seed affecting the crafting, *maybe*. And only at the end of each crafting move, so QS and non-crafting saves normally.

    That's a heck of a lot less than is normally saved, whenever you zone or whatever else triggers a full character save (which happens to be location, every item you have equipped, including all modifications to the items you have equipped such as wear materia and glamour, current buffs, etc.) ... So no, we're not asking for a lot of extra bandwidth burden or server burden with this.

    And unless or until someone from SE says otherwise, you and I can only guess as to just how much bandwidth or how burdensome any of this may actually be.

    You're delusional if you think it needs to keep track of every step that has taken place. All it has to keep track of, in addition to your character, are those six or seven things, plus buffs. Everything else (such as IQ's impact on Control, or Innovation's impact on Control) are calculated on the fly anyway, so do not need to be stored.
    (1)
    Last edited by Roth_Trailfinder; 09-13-2015 at 10:36 AM.

  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    snip
    I agree, there is no reason for it to save all your previous steps as it's completely irrelevant. It really just needs to update a handful of numerical values. I'd be surprised if this was more than few kilobytes worth of data. It's not like the entire server population will crash the server by crafting simultaneously, a very unlikely scenario.
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