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  1. #1
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90

    Something needs to be done to Base Camp killing...

    Honestly we get 4 Nodes spawning their the Flame Base Camp up north, nice RNG, but when we get the three above and Maelstrom takes the bottom one that's the Lighthouse or the one near... Adder comes from the side of us and takes the middle north node.

    Fine, let them have it... though everyone bails on me while defending and I'm off to the side and I got all the Adders focusing on me. Didn't last long.

    But what grinds me gears is that I spawn at my Base Camp and hurry to the Node on the bridge... and we got Adders coming around the corner and myself and a few of my teammates got wasted by them and our cooldowns were not up yet.

    This happened to us twice in a row from the same spawn and we couldn't do anything to escape! Honestly why give the Invincibility buff if it only applies while you're ON the base and not outside for a few seconds like Slaughter was? Which honestly on Slaughter made NO sense as hardly anyone would go near the Base Camp for killing when most players are in the middle.

    Give the Invincibility buff the same 15 seconds when you leave the base so we don't got boxed in by an alliance group of the opposing team when we have a node spawned near us... give us the home field advantage! Something to prevent us from not aiding our allies because we got one alliance blocking us and taking our node and easily killing us when we exit and don't have time to react or there's hardly enough of us to make a difference.


    Also... Warriors should NOT be able to tag-team those Chain Pulling skills on the same player repeatedly. The moment two or so WARs do that's you're dead... not Purity or support skill can save you... that's overkill! Even if you're running away because your team deserted you! Well not like it happens as they wasted their skills on a single player... just to earn a kill instead of defending, but then again Ninjas are squishy and need to work in teams together, they can solo kill a target if they use their burst damages right and self-heals, but they cannot take on an onslaught of moves aimed at them. Especially near the base camp where you revive from your recent death.

    God I know you need situational awareness, but sometimes you can't see everything and then when you notice your team pulling away... when we have nearly all 3 of alliance running away from only a small group of 8 defending a node. It's sad...

    I mean that's not a sound tactic and we should divide each alliance for each node, but 24-members can beat 8-members defending a node? No wonder Flames have been losing all day... most of the time it's 3rd place because everyone tries to solo or abandon a teammate to their death.

    Not to mention hardly any Healers in Sealed Rock. Seriously! We get at least 3 Healers, one per alliances, on average on the matches I've been!

    I'm not buffing or nerfing classes, but give the Home Area to the GC seem advantages so we're not losing nodes closer to our base or preventing teammates dying at the base camp area (I've seen this happens to my teammate twice by two Ninjas hiding out and when I did it to a DRG... he was not happy I bet).
    (0)

  2. #2
    Player
    Harz's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Harz Krislnen
    World
    Ultros
    Main Class
    Paladin Lv 70
    Agreed regarding invincibility, but 15 seconds might be overkill because of the proximity of some nodes to spawn.

    As for holmgang, it's one of the only ways to reliably stop ninjas escaping, deal with it.
    (2)

  3. #3
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    I can deal with it... but not 3 or 4 launched at me for the same time! And there's Bind and Stun too you know! Once a Ninja is caught and swarmed it's over for them.

    Plus Ninjas are suppose to be the fastest running class on foot, but it feels like their running speed is the same for everyone else! Even when I'm not sprinting and the other guy not sprinting on foot they still manage to caught up to my Ninja... something like that shouldn't happen.

    Besides it takes like 5 or so seconds to get the nodes near you so you got like 5 to 10 seconds to survive against a big group.
    (0)

  4. #4
    Player
    Harz's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Harz Krislnen
    World
    Ultros
    Main Class
    Paladin Lv 70
    Look at it this way, Holmgang has a 180 second cooldown. Shukuchi has a 60 second cooldown.

    It's more than fair.

    And that's the point, I could get behind 5 or 10 so seconds of invuln after leaving spawn, 15 is pushing it as it would let you (and a group of people) push onto a node while invincible, which isn't what it's for (preventing spawn camping.)
    (0)

  5. #5
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Never thought I'd hear a ninja complain it's too hard for them to run away >.>
    (6)
    Last edited by Dimitrii; 09-10-2015 at 11:57 AM.

  6. #6
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    Holmgang is the stuff of nightmares. If Warrior is headed straight for you, chances are you're going to be skewered soon, not that you have much of an option in your situation there.
    (0)

  7. #7
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    So first of all, if you've got all 4 nodes near you, obviously the 2 other GCs will come at you. Did you really expect to defend 4 nodes? You shouldn't have even attempted to defend against the adders, you are costing your team 1 person at a node that's actually defensible. When all the nodes pop near you, the best thing to do is all 24 retreat to 1 node. Not even 2, just 1. Then you can decide to hold and weather the storm, or push for a 2nd node.

    Also, why not communicate with your alliance, tell them you're getting camped and to pull back, and tell people not to jump off the base camp until the enemy alliances leave? The GC closer to the base you are fighting at already has an intrinsic advantage, which is faster reinforcements.

    And the holmgang thing? Come on, if they managed to holmgang you several times, that's teamwork and co-ordination. I mean why don't we make it so that each person can only be attacked by 1 other person while we're at it then?

    No offense, but I feel like the issues here can just be solved with "git gud". If you felt the enemy's strategy was so effective, you're free to do it to them next match.
    (9)
    The tiniest lala.

  8. #8
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    If you are a NIN and trying to outrun/catch up to some one, turn off kiss of wasp/wiper. They slow you to normal speeds in PvP. Also, learn to sprint everything.
    (0)

  9. #9
    Player

    Join Date
    Jun 2014
    Posts
    625
    Holmgang is 180s cooldown, purify is 90

    base camping is a non-issue, people just arnt patient enough to wait for freinds to kill the campers
    (0)

  10. #10
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by PotatoTree View Post
    So first of all, if you've got all 4 nodes near you, obviously the 2 other GCs will come at you. Did you really expect to defend 4 nodes? You shouldn't have even attempted to defend against the adders, you are costing your team 1 person at a node that's actually defensible. When all the nodes pop near you, the best thing to do is all 24 retreat to 1 node. Not even 2, just 1. Then you can decide to hold and weather the storm, or push for a 2nd node.
    Truth! However, even though chat is spammed with "DEFEND ONLY THIS <flag> (Gather together)", more often than not people wont listen. At least with adders on Chaos.

    If there is camping without end, simply wait at spawn if your team isn't good enough to fend off the enmey AT your spawn. If that is the case you most likely lost anyway.
    (0)

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