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  1. #41
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Nadirah View Post
    I don't think it was *us* summoning primals, but more like roaming rare spawn world bosses.
    It was both, though I don't think they ever really commented much on the roaming aspect outside a brief comparison to Odin (who was called the roaming Primal, though he doesn't do a whole lot of that with his static spawn points...).

    Basically the plan was; We'd be able to fight a Primal as a Free Company, we'd do something in order to charge it up, then we'd be able to unleash, during which the weather would change, indicating to the server that the Free Company had summoned the Primal, and that there was a new chance to try and claim it. They never really commented on how it would spawn, just that there would be one version (so one Ifrit, one Garuda, etc.) per server.

    Quote Originally Posted by Nadirah View Post
    And yes, world boss monopolization is a real thing.
    I know it's a thing, I said it wouldn't be much of an issue if they put proper workarounds in place. This is mostly because they've always talked about roaming Primals as something we'd effectively capture and then use. Right off the bat, they can limit a Free Company to a single Primal; If you got Ifrit, you can't claim Shiva or Ramuh. One of the mechanics they specifically mentioned was the weather changing, to let the entire server know that Ifrit has been summoned. A small group then, cannot monopolize a Primal, since they'd be finishing up whatever they summoned Ifrit on while Ifrit is out ready to be claimed again. For larger groups they could quite easily limit your ability to have one sub-group summon while another claims, they could literally just say "You had Ifrit this week, so you get no Primal next week".

    Were this like the old school world bosses, where a group claims it, kills it, gets some loot, then waits days for its respawn window to reopen, then monopolization would be an issue. That isn't what they've suggested though, the "loot" from the roaming Primals was always the ability to summon them, and since that is tied to Free Companies, they can quite easily limit monopolization there. The bigger issue, like I said, is the utter lack of content to use them on. If you can use them on instanced content, then that is just simply unbalanced. Being open world content, they should be used solely for open world content, yet sadly we've yet to see the bigger, better version of Hamlet Defense. They even said the whole world/server would be involved in the summoning of them, and if I'm summoning Ramuh to get an easy A4S clear, that simply isn't true. We need open world content where summoning these can feel epic, and making short work of an S Rank or FATE boss really doesn't seem epic to me... With that in mind, monopolization actually becomes even less of an issue. Yeah it sucks that that group gets a Primal each week, but if they're using it to turn the tide in a Besieged/Campaign style event? The entire server is benefiting from them summoning it, rather than it solely being for their benefit.
    (0)
    Last edited by Nalien; 09-13-2015 at 04:38 AM.

  2. #42
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Nadirah View Post
    And yes, world boss monopolization is a real thing. Happens in a lot of games with world bosses, particularly ones with long respawn timers. (participated in a number of them myself. Park an alt at the spawn point, when it spawns, tell guild and no one else, and we quietly kill it before anyone else finds out)
    Well you just need to be smart about it. I made a post about the system they could use which basically is FATE. Lore wise any beastman with echo can become a primal and ascian can give echo like it's candy. All that aside, every SMN Egi complaint is how they wanted to summon real primals. Adding something to the community that does this would help a lot. Highly cinematic summoning is a FF staple and needs to be added into the game.
    (0)

  3. #43
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Ability to queue for DF with our chocobo summoned, this is the main feature I'd like to see implemented.

    /visor for eye patches to swap which eye they cover.

    Not requiring all crafts to be maxed, to make endgame crafts.

    As for how to make non-linear dungeons, where people will go through the effort to actually do the ENTIRE dungeon, instead of speed running through the shortest route? Do what DAoC did, if you pull the final boss and there is still trash/mini-bosses still alive, they all come running to boss room as adds
    (2)

  4. #44
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    As members of the Scions, whose main job is primal *eradication*, why in the *Hells* would we facilitate actually summoning a primal?
    (1)

  5. #45
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Nadirah View Post
    As members of the Scions, whose main job is primal *eradication*, why in the *Hells* would we facilitate actually summoning a primal?
    That's why, one of the last times they even mentioned the concept, they basically said; "We're waiting until it will make sense within the context of the lore/story".

    Actually, the most recent time they mentioned it was a simple "It's coming later" several months ago;
    FC primal summoning has been delegated to 'some time later'.
    Lore-wise, we've actually got a fair bit of good reason to want to use Primals... Right off the bat they've been shown that they can just end an Ascian/"Immortal" (See: Leviathan and Thordan), and stopping the Ascians is actually the Scions primary goal... Then lets not forget that the Scions are currently missing, for the most part, and we've just been on a magical adventure with someone who summoned a Primal "for the greater good", regardless of the supposed damage Primals cause to the planet (and she was even one of Hydaelyns chosen, like us). As far as lore goes, I can't even see this being much of a problem... It's a gameplay feature, not a story feature. As far as lore goes, it could happen a few times, perhaps directly in the main scenario for whatever reason, then from a gameplay perspective we can repeat it ad nauseum, but that isn't part of the lore. Take the existing Ifrit; As far as lore goes, we fight him three times. In the story, in the (Hard) mode, and in the (Extreme) mode. That the (Hard) and (Extreme) mode are repeated dozens upon dozens of times for loot does not happen, as far as lore goes. Same thing for Praetorium, the story has us going there once and it blowing up, but the gameplay (specifically the roulette) has us going back over and over. Similar situation for FATEs and Hunts, you can kill the same Hunt monster dozens of times, but that is because it's a gameplay aspect, lore-wise that monster got hunted and killed once. Free Company Primal Summoning would be no different, as far as lore goes the dozens of times Free Companies could summon them do not happen, we just summon them the once during the main scenario to introduce the concept, for example.

    Really, the precedent for "Good Guys summoning a Primal" has already been set up. First by Louisoix (who tried to summon the Twelve to stop Bahamut), and more recently by Ysayle. Wouldn't be that hard for them to then implement it the once in the story, and then give us access to it as a gameplay feature. It just needs to happen once in the story, and they can excuse giving it to us to play with all the time, and it's already happened twice. They just need to have us summon next time, rather than a NPC.
    (1)
    Last edited by Nalien; 09-13-2015 at 08:50 PM.

  6. #46
    Player
    Alisa180's Avatar
    Join Date
    Jun 2015
    Posts
    155
    Character
    Miah Jawantal
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nalien View Post
    Quote Originally Posted by Nadirah View Post
    As members of the Scions, whose main job is primal *eradication*, why in the *Hells* would we facilitate actually summoning a primal?
    *snip*
    Expanding on this, lore-wise, the thing that makes a primal so bad (draining the land of aether a.k.a lifeforce) seems to happen gradually/over time. Furthermore, the aether they consume seems to be released upon their death/destruction. So while a primal existing for a extended period of time is definitely a problem, theoretically a primal that only existed for a brief amount of time in the vein of traditional FF summons (meaning they appear, launch a big attack, then disappear) would be more or less okay.
    (1)

  7. #47
    Player
    Escha's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Firis Mistlud
    World
    Cactuar
    Main Class
    Arcanist Lv 61
    That qt lolicatgrill in idyllshire
    (1)

  8. #48
    Player
    Mayoyama's Avatar
    Join Date
    Aug 2013
    Posts
    266
    Character
    Mayoyama Nakata
    World
    Tonberry
    Main Class
    Summoner Lv 100
    Something else I now remember:

    The ability to control whether your chocobo will perform aoe actions or not
    (0)
    As I stand looking out from my window, I reminisce about the old days and the many ups and downs of my adventures throughout Eorzea.
    It is then that I know achievement.

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