Quote Originally Posted by Nadirah View Post
snip
Why not take a similar approach to Turn 2, then? Every path must be completed (unlike Turn 2), but each path changes another in some way. You might say people will just come up with the most efficient route and then stick with that? Then randomize it every time, once you clear a path a dice rolls and then that effect is applied to the other paths. It change each dungeon up a little bit, even if very slightly.

The developers just have to design is so there's no "most efficient" way to do the dungeon.