--------------------------------------------------------------------------------------------------------------
ホイホイ Commissions ==> http://goo.gl/RwVnHZ
Clearly, the best Final Fantasy character is Locke Cole.
Glamour is TRUE ENDGAME
I think we can safely say this has been quietly abandoned, as nothing has been mentioned since before launch, and it's pretty easy to see why they've dropped it (the reasons Sove92 mentioned, no doubt SE quickly realized such a system would be monopolized by players to the point it would just be same handful of FCs locking it to themselves week in week out. That kind of nonsense ruined FFXI, and Yoshi wisely decided to forestall any possibility of it happening again here.
Not to mention it doesn't even make sense with the game's lore (Primals are bad period and we're the 'Warriors of Light' who destroy Primals not summon them no matter what. So yeah, you may as well give up waiting for this as it's almost definitely not going to happen I'm sorry to say.
I'm pretty sure this was an idea that was only recently discussed and was stated for 3.1 or sometime thereafter so just have patience.
I admit I'd love to see this too, but I guess I'm also realistic in that I understand just how expensive such an area would cost in terms of development time needed to add (all that writing for starters). To be really honest, I'd be more happy to have a vieawable bestiary/lore log in the interface, but whatever is easiest to add I guess.
They're probably concerned about how best to ensure add-ons won't ruin gameplay or imbalance the game (I mean, look at the nonsense we're already seeing with parsers). Hacking concerns are probably also a big fact too into why SE haven't said anything more on the subject lately as well. To be really honest though, I'd at the very least just like to see more deeper GUI customization added, especially the ability to change the interface's art style and font (i.e. to 1.0's style, but retaining ARR's functionality).
Apparently this is planned to be added with future rank increases in your Grand Company where you will be able to lead a unit of GC soldiers into a dungeon or raid, so therefore this is most likely still on the drawing board. So don't give up hope!![]()
Actually, I recall it being mentioned around the time of 2.5~2.55. Specifically that they're waiting for it to make sense within the context of the games lore before releasing it. In the lead up to Heavensward I think they even said it's still coming, I imagine they're being so quiet about it because it's a pretty big story spoiler; If they said it's coming in 3.4, then we'd know between now and then that something changes that lets us summon Primals. Better to be ambiguous about it and let me jump to conclusions whenever I see plot developments like Iceheart summoning Shiva.
I wouldn't really say the biggest problem with it is monopolization, since there actually can be workarounds for that. The bigger problem I see is that there simply isn't content in this game that can effectively utilize such a system, perhaps the Sky-Islands in 3.1 will change that, but for now I can't really get excited over the prospect of rofl-stomping a dungeon/FATE/Hunt with a Primal. If we had Final Fantasy XIs Besieged or Campaign, that would be a different story; A Free Company who has Ifrit could jump in and turn the tide with the summon. That would be epic. One-hitting a Hunt mob with Ifrit would just be sad. Very very sad...
You know what happens when they're not linear?I personally don't know any player that wants boring dungeons like Neverreap or Fractal. I want huge dungeons with multiple paths, that could possibly utilize flying mounts and present actual difficulty. I hope that's what airship exploration will be.
I'm still waiting on the companion system, there's a tab for it on the Lodestone so I have to assume they started working on it at some point. I remember they said in a recent interview that we could make a platoon, or something of the sorts (I believe the translation used the word army). I hope it's not something like WoW's boring garrison NPCs.
http://wow.gamepedia.com/Halls_of_Origination
Take a good look at that map. Particularly the Four Seats region. Dungeon completion happened after Rahj was killed, but you did not have to kill the other three bosses. THEY'RE IN THE SAME ROOM. Yet, 98% of groups that I've gotten for this dungeon over the years it was relevant up until the moment I quit(since you run it while leveling), skipped the other three. It's not efficient. They'd rather shave 3 minutes off, ignore the loot(some good healer/caster items off Isiset for example) and the other three bosses, and then run again.
There's a reason dungeons went linear. Most games with non linear dungeons, the stuff off the shortest path through the dungeon gets ignored and the groups take a straight path to the end most of the time.
Ugh.
That kind of sounds like what Blizzard said when they were designing Garrison missions but what it ended up being was an Assassin's Creed: Black Flag ships Facebook game template thing.
Click, click, click, send on mission, click click click, send on mission...
Was only worthwhile to do because they could start bringing back raid loot.
I don't think it was *us* summoning primals, but more like roaming rare spawn world bosses. Not crap like S ranks, but stuff you need a full alliance to kill. Think Avatars of the Gods from EQ2, or Nalak/August Celestials/Oondasta from WoW.
And yes, world boss monopolization is a real thing. Happens in a lot of games with world bosses, particularly ones with long respawn timers. (participated in a number of them myself. Park an alt at the spawn point, when it spawns, tell guild and no one else, and we quietly kill it before anyone else finds out)
Why not take a similar approach to Turn 2, then? Every path must be completed (unlike Turn 2), but each path changes another in some way. You might say people will just come up with the most efficient route and then stick with that? Then randomize it every time, once you clear a path a dice rolls and then that effect is applied to the other paths. It change each dungeon up a little bit, even if very slightly.
The developers just have to design is so there's no "most efficient" way to do the dungeon.
They've tried that in other games too. Each boss you kill adds to the next fight. In fact, that was how the hard mode worked for Flame Leviathan. Activating hard mode activated four towers. If you didn't want a specific ability to happen in the fight, you went and killed it's particular tower.Why not take a similar approach to Turn 2, then? Every path must be completed (unlike Turn 2), but each path changes another in some way. You might say people will just come up with the most efficient route and then stick with that? Then randomize it every time, once you clear a path a dice rolls and then that effect is applied to the other paths. It change each dungeon up a little bit, even if very slightly.
The developers just have to design is so there's no "most efficient" way to do the dungeon.
Last boss was the same way, you could choose which of the four titan keepers helped you with the fight. The more that did, the easier it was.
The players *will* find a way to do it the easiest way. And making randomization like that in normal dungeons tends to be bad because when you need a different strategy every single time in a pug... yeah. No. I'd just not do roulette if they put something like that in it. Not worth the hassle. And I'm not the only one.
Sounds like Free Company Airship Missions...Ugh.
That kind of sounds like what Blizzard said when they were designing Garrison missions but what it ended up being was an Assassin's Creed: Black Flag ships Facebook game template thing.
Click, click, click, send on mission, click click click, send on mission...
Was only worthwhile to do because they could start bringing back raid loot.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.