Results 1 to 10 of 49

Hybrid View

  1. #1
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nadirah View Post
    snip
    Why not take a similar approach to Turn 2, then? Every path must be completed (unlike Turn 2), but each path changes another in some way. You might say people will just come up with the most efficient route and then stick with that? Then randomize it every time, once you clear a path a dice rolls and then that effect is applied to the other paths. It change each dungeon up a little bit, even if very slightly.

    The developers just have to design is so there's no "most efficient" way to do the dungeon.
    (2)

  2. #2
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Colorful View Post
    Why not take a similar approach to Turn 2, then? Every path must be completed (unlike Turn 2), but each path changes another in some way. You might say people will just come up with the most efficient route and then stick with that? Then randomize it every time, once you clear a path a dice rolls and then that effect is applied to the other paths. It change each dungeon up a little bit, even if very slightly.

    The developers just have to design is so there's no "most efficient" way to do the dungeon.
    They've tried that in other games too. Each boss you kill adds to the next fight. In fact, that was how the hard mode worked for Flame Leviathan. Activating hard mode activated four towers. If you didn't want a specific ability to happen in the fight, you went and killed it's particular tower.


    Last boss was the same way, you could choose which of the four titan keepers helped you with the fight. The more that did, the easier it was.

    The players *will* find a way to do it the easiest way. And making randomization like that in normal dungeons tends to be bad because when you need a different strategy every single time in a pug... yeah. No. I'd just not do roulette if they put something like that in it. Not worth the hassle. And I'm not the only one.
    (0)