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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Please make Enmity work in PvP.

    Whilst you are in a Defensive stance enmity should force the target to attack you instead of their current target.

    Provoke should force the target to target you for 5 seconds unless cured.
    (1)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    No. Tanks don't need people to be attacking them to be worth a presence. They're just as disruptive and dangerous to the point that you don't want to ignore them anyway, it's only that the healers are higher priority (and ironically they tend to be much much tankier anyway when focusing their heals). Tanking stance still has a place in PvP to reduce incoming damage and allow you to focus more on disruption than damage.
    (9)
    ____________________

  3. #3
    Player
    Harz's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Harz Krislnen
    World
    Ultros
    Main Class
    Paladin Lv 70
    This is a joke thread, right?
    (13)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Harz View Post
    This is a joke thread, right?
    No, it was a thread to make the game more fun with a bit more strategy in PvP.

    Quote Originally Posted by RiceisNice View Post
    No. Tanks don't need people to be attacking them to be worth a presence. They're just as disruptive and dangerous to the point that you don't want to ignore them anyway, it's only that the healers are higher priority (and ironically they tend to be much much tankier anyway when focusing their heals). Tanking stance still has a place in PvP to reduce incoming damage and allow you to focus more on disruption than damage.
    Most tanks are ignored till the end. Healers are the tanks in PvP.
    (0)

  5. #5
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Tanks are melee dps in pvp with weaker mobility. Damage is not far away from dps with str gear and no positional requirements + full swing increase 20% damage against your opponent.
    (0)

  6. #6
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    I mentioned this a while back but its not really that important.

    I suggested a mechanic which reduced dmg taken from a target depending on target's emnity. So it would force you to deal with the tank before wrecking healers. But at the end of the day Tanks are a bloody nuisance in PVP, with the debuffs they bring, some CC and huge hp pools they can shut down casters.
    (0)

  7. #7
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Enmity no. Provoke yes. For five seconds (two attacks) you can only TARGET/LOCK ON the tank that voked you. You can still place AoE, still damage with AoE, and still run away. This still allows tank's to be as disruptive as they already are, and it puts a very minor limit on what you can do.

    Uses:
    Saving a party member
    Interrupting a capture
    Disrupting Raw Destruction
    Disrupting enemy heals
    Forcing attacks on your more sturdy self

    What it can't do:
    Prevent you from using weaponskills or abilities
    Prevent Cometeor or collateral damage from the ranged LB
    Prevent Asylum, Sacred Soil, or similar abilities
    Prevent the spread of SMN Dots
    Prevent BLM aoe

    It would be a tactical tool almost as annoying as stun or sleep, but with more options to the victim.
    (0)

  8. #8
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    No.... I don't think getting forced to attack curtain target is a good idea for PvP.
    (0)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rhaja View Post
    ..
    It would be a tactical tool almost as annoying as stun or sleep, but with more options to the victim.
    But we don't need tanks to have even more tools for disruption with their current movesets. Some are borderline OP the way they are. It's a bad idea from a balance perspective, and all it's trying to do is force a PvE mechanic to work in PvP.
    (3)
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  10. #10
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    This won't work well. It would be very, very annoying to have your target changed when a tank taunts.

    If anything like this were added - and I don't think it should be - it would best be a damage reduction to the player's damage when dealing damage to targets other than the taunting tank for a short time after Provoke is used.

    Never have an effect that messes with the players UI. That's just wrong.
    (0)

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