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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90

    Training hall suggestion

    I'd like to see the guild halls as more than just a place you return to every 5 levels for quests. For battle classes, I think adding a training hall where you can hone your skills would be the perfect solution.

    I imagine such training would be several stringent classes, where a certain technique would be taught. Rather than guildhests, where they advise you to follow mechanics but can easily be bruteforced, these would be designed so that deviating from the plan leads to failure. These would also be solo instances with NPCs, as this is more about your own skills than those of your friends.

    So, that all said, what sort of classes would you like to see taught in such an area? I have a few for WHM.

    Lesson One: Heavy

    This lesson would involve using your Stone spell to strategically inflict Heavy on opponents. At the start, a ranged enemy will be kiting your NPC companion, attacking him and staying out of range. Inflicting Heavy allows your partner to close in and attack. Later in the fight, the enemy prepares to use a powerful short ranged move (Think the slime from Wanderer's Palace), inflicting Heavy allows your NPC to safely kite it and avoid the attack.

    Lesson Two: Cure

    A fairly simple excercise, this would teach that the best offense can be a good defense. A powerful enemy that takes little damage from the player's attacks, and an NPC that can damage it but has no self-healing. Keep him alive to win.

    Lesson Three: Cleric's Stance

    This lesson teaches you stance dancing, requiring you to defeat some enemies while keeping allies alive. The effects of the stance are exaggerated for this lesson, so your spells have no effect if used in the wrong stance.

    Lesson Four: Fluid Aura

    This lesson has you bound, with a tank making use of flash a short distance away, and monsters that immediately aggro you upon spawning. Simply use Fluid Aura to knock them back to the tank. Later on, you must make your way to a switch with an enemy attacking you, make use of Fluid Aura to give yourself time to use the switch.

    And so on and so forth.
    (1)

  2. #2
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    What, exactly, would be the point of this? You already have these in the class quests, the deer stampede in particular is an exercise in many of those abilities. These would just be levels of aggravation worse.
    (0)

  3. #3
    Player
    DukeBurden's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Duke Burden
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I have a suggestion; don't implement it. Players don't need to be trained to play the game. JUST playing the game should teach them enough as it is. Let's not be "that" community and hold everyone's hand and give everyone a gold star for participating.
    (1)

  4. #4
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gilraen View Post
    What, exactly, would be the point of this? You already have these in the class quests, the deer stampede in particular is an exercise in many of those abilities. These would just be levels of aggravation worse.
    They don't really, especially for tank classes, and can be brute forced with echo anyway.

    Quote Originally Posted by DukeBurden View Post
    I have a suggestion; don't implement it. Players don't need to be trained to play the game. JUST playing the game should teach them enough as it is. Let's not be "that" community and hold everyone's hand and give everyone a gold star for participating.
    I'm not suggesting anyone's hand be held? Far from it, I'm suggesting a piece of content where they can't be dragged through by friends or echo bonus.
    (1)

  5. #5
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    478
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by DukeBurden View Post
    I have a suggestion; don't implement it. Players don't need to be trained to play the game. JUST playing the game should teach them enough as it is. Let's not be "that" community and hold everyone's hand and give everyone a gold star for participating.
    See how well that worked out with some of the community couldn't even clear the old Steps of Faith or dps players who do 400 at i180. I think a major iasue in this game is it really doesn't teach an ignorant person much, as everything can be carried/facerolled through par the latest raids. Solo instances/harder instances in general that forced some kind of development would not be such a bad idea
    (0)

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,967
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    A training area is already in development, though no specifics or ETA.
    (0)