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Thread: Divine Veil

  1. #11
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    The trigger works, but as has been said, you need to let your healers know what's going on. The buff that causes the shield to trigger lasts a long time (I believe ~24 seconds? I'll have to double check this evening). But the intended use case is to use it a substantial amount of time before a predictable period of heavy damage. For example, I usually pop it just before the last of Waukkeon's ads dies, to shield for when he does his AoE knockback. It's also useful before Nidhogg casts his ultimate. I usually pop it just before the last dragon dies, which gives the healer plenty of time to activate it on the group when we're stacked.

    It is a very situational attack, but for those situations, it is incredibly helpful. A 1500HP shield can really soften some harder-hitting boss fights.

    I will agree, though, that the range needs to be increased. Right now, it only covers melee, or if everyone's stacked.

    EDIT: Here's the macro I use:
    /macroicon "Divine Veil" action
    /action "Divine Veil" <me>
    /p Cast Divine Veil! Heal me to activate a shield for everyone nearby!
    (0)
    Last edited by Jpec07; 09-14-2015 at 05:41 AM.
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  2. #12
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Jican View Post
    My wife mains a healer, and she says I am the only tank
    Of course she tells you that. xD

    All jokes aside. I would also like to see some changes to it. At the moment it does not really feel useful while the idea is very PLD like. It needs some tweaks.
    (1)

  3. #13
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Brannigan View Post
    I like the triggering aspect of it because it rewards some kind of teamwork and coordination. You don't need it in anything you're going to rando PUG anyway.
    Except in anything that requires teamwork and coordination, you don't need it and teamwork and coordination can come in through different methods and often times do.

    Quote Originally Posted by Isius View Post
    I rather have this skill booted out of the door, and replaced by another skill entirely.
    Agreed.
    (0)

  4. #14
    Player
    Airswimmer's Avatar
    Join Date
    Aug 2015
    Posts
    33
    Character
    R'tahjha Asah
    World
    Cactuar
    Main Class
    Warrior Lv 80
    I'm fairly certain the idea behind Divine Veil being activated on heal is to allow a PLD to "precast" it and give the healers control to activate when they feel they need it.

    Whether that was necessary or not is arguable.
    (0)

  5. #15
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    The healing trigger is a carry over from 1.0, 1.0 had a lot of micro triggers, positionals, etc like this

    I'd like an aura on the PLD during Veil buff's presence. If only because PLD is one of the fewer and fewer jobs that doesn't have any aura FX visuals.
    (0)

  6. #16
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I have this silly idea of making divine veil as PLD's version of darkside in terms of negative mp regen and then make it a mobile sacred soil.
    (0)

  7. #17
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I still feel Divine Veil is fine as is. The problem is that as soon as you "fix" its apparent problems it becomes a very very boring instant cast stoneskin AOE. Stronger? For sure. But not more interesting.

    i actually enjoy the gameplay that comes with timing a Divine Veil application so you catch the cast of an AOE heal and thus further protect the group, or something like Alex 2 savage where you're tanking hard mobs next to your co-tank, casting divine veil is basically like directly casting a 10% stoneskin on them.

    I wont say Divine Veil is the best skill ever, but its drawbacks make it interesting.
    (2)

  8. #18
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    I do wish the cooldown was shorter, but otherwise I like the way it functions.
    (0)

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