I'm fairly certain the idea behind Divine Veil being activated on heal is to allow a PLD to "precast" it and give the healers control to activate when they feel they need it.
Whether that was necessary or not is arguable.
I'm fairly certain the idea behind Divine Veil being activated on heal is to allow a PLD to "precast" it and give the healers control to activate when they feel they need it.
Whether that was necessary or not is arguable.

I rather have this skill booted out of the door, and replaced by another skill entirely.
The trigger works, but as has been said, you need to let your healers know what's going on. The buff that causes the shield to trigger lasts a long time (I believe ~24 seconds? I'll have to double check this evening). But the intended use case is to use it a substantial amount of time before a predictable period of heavy damage. For example, I usually pop it just before the last of Waukkeon's ads dies, to shield for when he does his AoE knockback. It's also useful before Nidhogg casts his ultimate. I usually pop it just before the last dragon dies, which gives the healer plenty of time to activate it on the group when we're stacked.
It is a very situational attack, but for those situations, it is incredibly helpful. A 1500HP shield can really soften some harder-hitting boss fights.
I will agree, though, that the range needs to be increased. Right now, it only covers melee, or if everyone's stacked.
EDIT: Here's the macro I use:
/macroicon "Divine Veil" action
/action "Divine Veil" <me>
/p Cast Divine Veil! Heal me to activate a shield for everyone nearby!
Last edited by Jpec07; 09-14-2015 at 05:41 AM.
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The healing trigger is a carry over from 1.0, 1.0 had a lot of micro triggers, positionals, etc like this
I'd like an aura on the PLD during Veil buff's presence. If only because PLD is one of the fewer and fewer jobs that doesn't have any aura FX visuals.
I have this silly idea of making divine veil as PLD's version of darkside in terms of negative mp regen and then make it a mobile sacred soil.

I still feel Divine Veil is fine as is. The problem is that as soon as you "fix" its apparent problems it becomes a very very boring instant cast stoneskin AOE. Stronger? For sure. But not more interesting.
i actually enjoy the gameplay that comes with timing a Divine Veil application so you catch the cast of an AOE heal and thus further protect the group, or something like Alex 2 savage where you're tanking hard mobs next to your co-tank, casting divine veil is basically like directly casting a 10% stoneskin on them.
I wont say Divine Veil is the best skill ever, but its drawbacks make it interesting.



I do wish the cooldown was shorter, but otherwise I like the way it functions.
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