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Thread: Divine Veil

  1. #1
    Player
    Suhr's Avatar
    Join Date
    Aug 2015
    Posts
    9
    Character
    Suhr Zarek
    World
    Balmung
    Main Class
    Paladin Lv 70

    Divine Veil

    Why does this ability not give a shield to the Paladin when triggered?

    yes this warranted a new thread
    (3)

  2. #2
    Player
    Rocond's Avatar
    Join Date
    Mar 2011
    Posts
    172
    Character
    Rocond Valnor
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Because they don't need it.
    (0)

  3. #3
    Player
    Sapphidia's Avatar
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    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I actually prefer it doesnt give a shield.

    It relegates it to being a pure group AOE support ability, rather than something you feel you need to keep back as yet another cooldown. I dont know, just narrows its focus and makes it feel more specific. The more you make it just and AOE stoneskin the less unique it feels.

    I think it should be 90 seconds or have a bigger radius though.
    (1)

  4. #4
    Player
    Rawrz's Avatar
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    Jul 2015
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    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Id rather it let the Pally trigger it with his own cure /clemency.
    (0)

  5. #5
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rawrz View Post
    Id rather it let the Pally trigger it with his own cure /clemency.
    I'd rather they remove the redundant trigger all together...
    (3)

  6. #6
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Seku View Post
    I'd rather they remove the redundant trigger all together...
    Yeah no kidding. . . Or at least something like "Shields the paladin>> when the shield breaks (or wears off)>> shields nearby allies".
    Its current form is cool but its clunky as hell and not very practical or powerful because of its long cooldown.
    (3)
    YouTube.com/c/iBluairjgr

  7. #7
    Player
    Jican's Avatar
    Join Date
    Dec 2013
    Posts
    187
    Character
    Jican Marquees
    World
    Ultros
    Main Class
    Botanist Lv 90
    It's fine as is. The issue is that you need to macro something in letting the healer know that they need to heal you for it to take effect. My wife mains a healer, and she says I am the only tank that let's anyone know I used the move. It's a purely situational move that you need to know the fight to take full advantage of.
    (0)

  8. #8
    Player
    Giantbane's Avatar
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    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Yeah no kidding. . . Or at least something like "Shields the paladin>> when the shield breaks (or wears off)>> shields nearby allies".
    Its current form is cool but its clunky as hell and not very practical or powerful because of its long cooldown.
    Yea, I hate it from a conceptual standpoint. PLD is good as the completely straightforward tank, and this runs completely against that.

    Besides, in terms of reducing group wide damage, WAR has storm's path, and DRK has delirium/reprisal (I don't recall any physical raid wide damage where halone would do anything). It seems appropriate for the "defensive specialist" PLD to have some raid wide protection of their own, usable as MT or OT without a bunch of hassle. It's not like PLD is in an amazing place right now, and it could use a little boost.
    (0)

  9. #9
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I like the triggering aspect of it because it rewards some kind of teamwork and coordination. You don't need it in anything you're going to rando PUG anyway. The biggest problem with it is that the cooldown needs to be cut in half. I could also maybe see them making it more like 1.x Divine Veil, where the buff on the paladin wouldn't fall off and it just granted your party a regen effect every time you were healed during the 20s or whatever.

    It's pretty ridiculous that they launched Divine Veil in such a crappy state AGAIN after pretty much doing this exact thing in 1.x. Like, yeah, the games are different, but not so different that a stupid long cooldown on this (and Cover, and Tempered Will) is suddenly fine.
    (0)
    Last edited by Brannigan; 09-12-2015 at 10:02 AM.

  10. #10
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    I rather have this skill booted out of the door, and replaced by another skill entirely.
    (2)

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