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  1. #241
    Player
    Matthew0320's Avatar
    Join Date
    Nov 2014
    Location
    FL, USA
    Posts
    46
    Character
    Z'hyun Tia
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    As far as going in solo let us bring in personal FC retainer armies. That way, we can play as our parties FC or those who want a good venture can queue their retainers on DF and have a higher entrance for FC and will be great for me (and I'm sure many other players) who want to do it without the aggrivation of real players because they are annoying from time-to-time.
    As far as a community aspect you can give rewards similar to tokens in Ravana and Bismark (EX) runs so we can choose what gear we want, new crafting gear for DF, undersized boost for those who wish to play it with others in a small group (8 - 16 players) & give experience for those at 50-60 realative to DF bonus.
    (0)

  2. #242
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zhexos View Post
    Thanks for the feedback! The development team is aware of the lengthy queue times for all of the Crystal Tower content, and they are currently looking into ways to improve this. We'll be sure to update you once we have more information. Until then, we ask for your patience a bit longer.
    please, for the sake of the people that do not want to do this repeatedly, put in new repeatable quests that require this.

    a few good ideas is removing the time consumption by lowering the number of fight you have to do and lower the amount of trash mobs.

    another idea is scaling difficulty to allow smaller groups, an idea is like 1 tank, 1 healer, and 2 to 4 dps per party for alli
    (not everyone wants to repeat dated content, please dont try to bottleneck us into it again like with relics and weekly tasks)
    (0)

  3. #243
    Player
    Myron's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Mye Ron
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    I see a lot of people complaining about the grind that comes with MMORPG's. Guess what? FFXI required far more ridiculous grinds and not even the 30% had their Relic weapon. All Im seeing here is people complaining that things are so difficult to obtain, this is not some console game where immediate gratification is allowed. Although we are in the era were the new breed of gamers complain because content requires actual skill.
    (2)

  4. #244
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Myron View Post
    Although we are in the era were the new breed of gamers complain because content requires actual skill.
    What skill? I don't see any skill being required to complete a grind, just lots and lots and lots of patience. Don't get me wrong, I'm not saying you're not right about grinds. It's an MMO. Grinding for content is kind of the trademark of the genre. We should expect and embrace the grind, but to think that some level of "skill" is required to run the same thing 100 000 times over is silliness incarnate.

    Also, a note on the grind itself: it should be there, of course. Grinds separate the committed players from the casual players, and those with patience and are willing to put in the time and effort should be rewarded.... but they could at least make the grind entertaining. This is an MMO, yes, but an MMO is still a game. Games, by definition, are meant to be enjoyable.
    (4)

  5. #245
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by warren-ragnarok View Post
    please, for the sake of the people that do not want to do this repeatedly, put in new repeatable quests that require this.

    a few good ideas is removing the time consumption by lowering the number of fight you have to do and lower the amount of trash mobs.

    another idea is scaling difficulty to allow smaller groups, an idea is like 1 tank, 1 healer, and 2 to 4 dps per party for alli
    (not everyone wants to repeat dated content, please dont try to bottleneck us into it again like with relics and weekly tasks)
    I do think they could rescale CT to become a smaller version of it, but it'd take a lot of time indeed(that they could use to work on other content *cough*EX Dungeons*cough*.

    There already is a repeatable weekly that gives you Carboncoat/twine, and a catalyst(that I'm not sure anyone uses anymore). I'd rather that we keep that in place instead of add it to the list of quests in Heavensward(that are pretty much overwhelming once you get to 59).

    P.S. Make Coil relevant again as well to those who want to raid and don't have HW. It was a blast to experience, but with everyone moving onto Alex, it's fallen into irrelevancy. A good idea to fix this is a Raid Roulette(any raid that is available and within iLv range will be selected; does not need clear criteria to unlock; just at least two raids) with an ok reward for doing it(i.e. Esoterics).
    (1)

  6. #246
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HyperiusUltima View Post

    P.S. Make Coil relevant again as well to those who want to raid and don't have HW. It was a blast to experience, but with everyone moving onto Alex, it's fallen into irrelevancy. A good idea to fix this is a Raid Roulette(any raid that is available and within iLv range will be selected; does not need clear criteria to unlock; just at least two raids) with an ok reward for doing it(i.e. Esoterics).
    I'm more interested in seeing Coil get revitalized than CT, to be honest, especially because I don't consider Alexander to be a "Raid."

    The odds of anyone clearing even the First Coil of Bahamut with a Pick up Group back in the old days (before echo bonuses and the i90 gear was considered BiS) was nothing short of a miracle. Even after Echo was incorporated and people were settling into ilvl 110-115 gear, T5 was nearly insurmountable to PUGs. By comparison, Alexander is pitiful. Day one clears left right and centre. Half the team could be new and you'll still clear. It's sad.

    I'm glad they have a casual raid that everyone can get into, but I miss the Coils and almost no one runs them anymore because Alex is new, happening, and easy. I'm know I'm not alone in this either, because the majority of my Raid LS's all said the same thing. It's nice that Alex is easy, but we all miss the coil. We just don't run it because que's are crap and there's no real reason to... except for glamours. High Allag set is still one of the sexiest sets out there.
    (1)

  7. #247
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Hell yeah. High Allag was nice to wear until it got replaced with better glamour(Thavnairian Dress pls). Either way, I was referring to Alex Savage. The only issue I have with Alex Savage right now is the amount of artificial difficulty they built into it, meaning DPS is always a thing(including Healers now that we're peer pressured into using our MP for things other than DS->*insert heal here*).

    ...and before you get started with the pitchforks and such on the term I stated, go look at it mechanic-wise. It's one huge DPS/Heal Check with increased damage and 2 new mechanics(Resin Bombs turning into puddles, 4 adds+missiles instead of 2; referring to A1S for those who know it). Nothing like Coil had ever been.
    (1)

  8. #248
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HyperiusUltima View Post

    ...and before you get started with the pitchforks and such on the term I stated, go look at it mechanic-wise. It's one huge DPS/Heal Check with increased damage and 2 new mechanics(Resin Bombs turning into puddles, 4 adds+missiles instead of 2; referring to A1S for those who know it). Nothing like Coil had ever been.
    I totally agree with you. I was EXTREMELY disappointed to see the changes made in Alexander Savage. You're right to say that it's an "Artificial difficulty increase." All in all, the mechanics are comparatively easy, but people continually fail it because the Dps check is ASTRONOMICALLY high. This means that the "difficulty" of Alex savage are temporary at best. Right now, only the best Dps who know how to maximize their output can manage it, but once average item level start exceeding 200 on average among the player base, it's over. Even weak players will be able to clear Alex savage or be carried by the rest of the group.

    For people who doubt it, the proof is in Bismark Ex. It the same thing. The mechs are easy, but the Dps check is high. When it first came out, I had really hunt around for Dps who were capable of clearing it at ilvl 175-180. Now that people are decked out in ilvl 200 gear, it's a piece of cake. The same thing will happen to Alex savage.

    The coils were never like that. Even in the regular coils, people STILL wipe certain turns because the mechs don't care about item level. Even an unsync'd party can get wiped cold by T9 divebombs/status debuffs.
    (1)

  9. #249
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Yeah, pretty much took the words out of my mouth in the last paragraph. I would rather the player competence required for Coil be RETURNED to Savage than give us checks where people need to be using optimal damage rotations/high healing while dealing with Normal Mechanics that are just upgraded. It'd make it more interesting, and not to mention, when the next patch comes out, I hope Yoshi P fixes the issue PLD has with Savage(hence why WAR+DRK DPS is meta).
    (2)

  10. #250
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    Well we queued up for CT in less than 15 minutes tonight, 1 dps. one healer. will be doing st tomorrow night, hopefully same queue time
    (0)

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