Quote Originally Posted by HyperiusUltima View Post

...and before you get started with the pitchforks and such on the term I stated, go look at it mechanic-wise. It's one huge DPS/Heal Check with increased damage and 2 new mechanics(Resin Bombs turning into puddles, 4 adds+missiles instead of 2; referring to A1S for those who know it). Nothing like Coil had ever been.
I totally agree with you. I was EXTREMELY disappointed to see the changes made in Alexander Savage. You're right to say that it's an "Artificial difficulty increase." All in all, the mechanics are comparatively easy, but people continually fail it because the Dps check is ASTRONOMICALLY high. This means that the "difficulty" of Alex savage are temporary at best. Right now, only the best Dps who know how to maximize their output can manage it, but once average item level start exceeding 200 on average among the player base, it's over. Even weak players will be able to clear Alex savage or be carried by the rest of the group.

For people who doubt it, the proof is in Bismark Ex. It the same thing. The mechs are easy, but the Dps check is high. When it first came out, I had really hunt around for Dps who were capable of clearing it at ilvl 175-180. Now that people are decked out in ilvl 200 gear, it's a piece of cake. The same thing will happen to Alex savage.

The coils were never like that. Even in the regular coils, people STILL wipe certain turns because the mechs don't care about item level. Even an unsync'd party can get wiped cold by T9 divebombs/status debuffs.