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  1. #1
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
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    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HyperiusUltima View Post

    P.S. Make Coil relevant again as well to those who want to raid and don't have HW. It was a blast to experience, but with everyone moving onto Alex, it's fallen into irrelevancy. A good idea to fix this is a Raid Roulette(any raid that is available and within iLv range will be selected; does not need clear criteria to unlock; just at least two raids) with an ok reward for doing it(i.e. Esoterics).
    I'm more interested in seeing Coil get revitalized than CT, to be honest, especially because I don't consider Alexander to be a "Raid."

    The odds of anyone clearing even the First Coil of Bahamut with a Pick up Group back in the old days (before echo bonuses and the i90 gear was considered BiS) was nothing short of a miracle. Even after Echo was incorporated and people were settling into ilvl 110-115 gear, T5 was nearly insurmountable to PUGs. By comparison, Alexander is pitiful. Day one clears left right and centre. Half the team could be new and you'll still clear. It's sad.

    I'm glad they have a casual raid that everyone can get into, but I miss the Coils and almost no one runs them anymore because Alex is new, happening, and easy. I'm know I'm not alone in this either, because the majority of my Raid LS's all said the same thing. It's nice that Alex is easy, but we all miss the coil. We just don't run it because que's are crap and there's no real reason to... except for glamours. High Allag set is still one of the sexiest sets out there.
    (1)

  2. #2
    Player
    HyperiusUltima's Avatar
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    Jan 2015
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    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Hell yeah. High Allag was nice to wear until it got replaced with better glamour(Thavnairian Dress pls). Either way, I was referring to Alex Savage. The only issue I have with Alex Savage right now is the amount of artificial difficulty they built into it, meaning DPS is always a thing(including Healers now that we're peer pressured into using our MP for things other than DS->*insert heal here*).

    ...and before you get started with the pitchforks and such on the term I stated, go look at it mechanic-wise. It's one huge DPS/Heal Check with increased damage and 2 new mechanics(Resin Bombs turning into puddles, 4 adds+missiles instead of 2; referring to A1S for those who know it). Nothing like Coil had ever been.
    (1)

  3. #3
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HyperiusUltima View Post

    ...and before you get started with the pitchforks and such on the term I stated, go look at it mechanic-wise. It's one huge DPS/Heal Check with increased damage and 2 new mechanics(Resin Bombs turning into puddles, 4 adds+missiles instead of 2; referring to A1S for those who know it). Nothing like Coil had ever been.
    I totally agree with you. I was EXTREMELY disappointed to see the changes made in Alexander Savage. You're right to say that it's an "Artificial difficulty increase." All in all, the mechanics are comparatively easy, but people continually fail it because the Dps check is ASTRONOMICALLY high. This means that the "difficulty" of Alex savage are temporary at best. Right now, only the best Dps who know how to maximize their output can manage it, but once average item level start exceeding 200 on average among the player base, it's over. Even weak players will be able to clear Alex savage or be carried by the rest of the group.

    For people who doubt it, the proof is in Bismark Ex. It the same thing. The mechs are easy, but the Dps check is high. When it first came out, I had really hunt around for Dps who were capable of clearing it at ilvl 175-180. Now that people are decked out in ilvl 200 gear, it's a piece of cake. The same thing will happen to Alex savage.

    The coils were never like that. Even in the regular coils, people STILL wipe certain turns because the mechs don't care about item level. Even an unsync'd party can get wiped cold by T9 divebombs/status debuffs.
    (1)

  4. #4
    Player
    HyperiusUltima's Avatar
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    Jan 2015
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    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Yeah, pretty much took the words out of my mouth in the last paragraph. I would rather the player competence required for Coil be RETURNED to Savage than give us checks where people need to be using optimal damage rotations/high healing while dealing with Normal Mechanics that are just upgraded. It'd make it more interesting, and not to mention, when the next patch comes out, I hope Yoshi P fixes the issue PLD has with Savage(hence why WAR+DRK DPS is meta).
    (2)

  5. #5
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
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    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    I would rather the player competence required for Coil be RETURNED to Savage than give us checks where people need to be using optimal damage rotations/high healing while dealing with Normal Mechanics that are just upgraded. It'd make it more interesting, and not to mention, when the next patch comes out, I hope Yoshi P fixes the issue PLD has with Savage(hence why WAR+DRK DPS is meta).
    Yes please.

    And I wish. I'm not sure how they're gonna address the PLD issue. Outside of Shield Oath, Pld's potency is not bad (royal authority averages a higher dps output than Drk combo, unless using Dark Arts), but by comparison it's crap. Both Drk and War have a means of boosting their Dps inside of their tank stances. Pld's just get a straight reduction of dmg. Fight of Flight is nice, but it hardly makes up the difference.The buff to shield swipe was nice too, and really helps with aggro (since Pld's enmity gen is on a lower multiplier than both Drk and War and they lack Aoe Dmg) but it still puts them behind in dmg by a substantial amount.

    Short of changing the way their Oaths work, or boosting their overall dmg potency, I'm not sure how they'll be able to level the playing field, especially in Floors like A4. Pld's one redeeming feature is that they have a generally stronger defense than the other tanks through proper use of CD's, but A4 has ZERO physical dmg output. Pld's shield is useless, which means shield swipe is also useless (good bye, my precious Tp...), and they take a considerable amount more dmg than normal. No more or less than Drks or War's, mind you, but at least those two tanks get extra dmg out of the deal. Pld's get nothing except an empty Tp bar by the end of the fight.
    (1)
    Last edited by Februs; 10-02-2015 at 04:27 PM.