All the old content is dead cause of a bad design. Dungeons should be synced accord to the players changing several ways , mechanics and rewards. The new players who want to run a normal mode let them choose mercenaries npc to complete the party like a tutorial learning them how to do their rotation. I'm tired of see many ppl failing the endgame no matter if the have ilvl210, 300 or 500 because they don't know how to use their job .

This game is too punished by the themepark style, hard and extreme modes only are useful for a week. They need to change all the next progression to not be only two stratum: Alexander raiders or the other casual staff. Anyway the lack of set bonus and sockets for pve gear doesn't help to do alternative raids