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  1. #151
    Player
    adn's Avatar
    Join Date
    Oct 2013
    Posts
    173
    Character
    Zao Gongen
    World
    Exodus
    Main Class
    Scholar Lv 63
    I do agree that old content should not be relevant forever, but people should still be able to DO it. In WoW you can still go back through old raid instances and blitz through them if you want. Not so for CT because you have to get 24 people queued up for it which is a real pain especially in the case of LoTA, and it will only get worse over time because fewer and fewer people will run it, which is a real shame because CT is a gorgeous and pretty fun raid with a decently interesting storyline that ties into the main story.

    On the other hand I don't want them wasting development time on making old raids accessible. It should be a cut and dry fix like allow undersizing, remove all monetary rewards to prevent RMT from spamming it, and have undersize version apply like a 50% stats buff or something.
    (4)

  2. #152
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    I really don't think unsyncing it would be as viable for everyone as some people think, nor would it be desirable for people wanting the full, mostly intended experience.

    I'm on Balmung and I don't think I could pull together even 8 people to run CT consistently. Anyone able to do that would be at an ilvl and level where there would be little reason to do that anyways.

    A new person with even fewer connections than me, or someone on a much lower populated server would really struggle.

    No, it's best we give people a reason to go back that's worthwhile. XIV has been using this formula, it's worked fine, I haven't seen many complaints about it (even on the forums), why change it?

    Even relics will be optional. If you hate CT that much, and relics involve it somehow, simply opt out of doing a relic. There will be grinds everyone hates in them. Just how it is.

    I'm sure SE would rather keep the new player experience alive and minorly inconvenience (but reward) a few vocal veterans than make a few veterans happy but sacrifice new players. And it would make no sense to do the alternative. You'll be hard pressed to find a step in the ARR relic questline that no one at all hates, and some parts some people hate more than others.

    I think it's a beautiful thing to finally be in an MMO where the developers haven't abandoned and killed old content in the name of progress. We get progress and we get populated content for everyone at all levels. Hopefully CT will be helped back into the fold as well.


    Quote Originally Posted by Escha View Post
    Oh just completely ignore my point and just dismiss it as a "trol"l, great post. And 24 man is catered towards people who can't keep up with coil is it not?
    No, it's not. It's catered towards whoever wants to do it for what it has and is.

    I've done the hardest content in other games, raided, etc. I don't doubt that I could do it in this game too, but I've lost my interest in bleeding edge, hardcore raiding in MMOs.

    24 man raids are something else for people like me to do. Not just for people who aren't skilled enough for coil, but also people who just have no interest in it and people who don't have time for it.

    So if you weren't trolling, your "point" did at least fail to make any sense.
    (6)
    Last edited by Adire; 09-14-2015 at 09:57 AM.

  3. #153
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Adire View Post

    I'm on Balmung and I don't think I could pull together even 8 people to run CT consistently. Anyone able to do that would be at an ilvl and level where there would be little reason to do that anyways.
    Then are you sure many players want it to be relevant again? Balmung is one of the most populated servers. If you don't think you could scrounge up 8 people willing to run it for fun, that says a bit.

    People suggesting unsynched are trying to compromise with you, because some of us don't want to run old content to get new gear. CT had it's time in the spotlight, it's not fair to the new 24 man to split the time. Some of us don't want a reason to go back to it because that sounds an awful lot like forcing us back to it. Sure, it's optional, so is wearing gear or ever leveling a battle class. But if you incentivize it then it has to be worth while, and not doing it is sabotaging ourselves. Throw out something other than the one way you envision this working. You've been extremely uncompromising.

    The incentives are particularly troubling in the context that you are saying no one is willing (not only wants, but just is willing) to run it for fun on your server.
    (4)
    Last edited by Malevicton; 09-14-2015 at 10:49 AM.

  4. #154
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Malevicton View Post
    snip
    I'm pretty sure the lack of complaints points to either apathy or support of it. Complaints happen when people are discontent, and I haven't seen much complaining about this system. Actually I've seen more people praise it than complain about it personally. This thread is actually where I've seen most of the complaints about the system of all my time playing. Haven't seen many people complaining about it before now, even though it's been going on for a long time.

    And it is fair to the new 24 man. The new 24man will drop gear that isn't outdated for maxed out jobs, the old one will give non-gear incentives for returning, minus the relic of course.

    Not being uncompromising at all. People saying unsynced is the only way are.

    SE has been doing what I'm suggesting for as long as I can remember, because it benefits everyone and is optional. How much more fair can you get for everyone? That IS the compromise, the payment in the form of incentives is to reward people for doing something they may not want to do. AKA pretty much any grind. Everyone benefits.

    Oh and uhhh...relics ARE very optional. I know many people who chose not to do ARR relics (myself included) and things worked out just fine.

    You said yourself that leveling off dungeons is better than roulettes, so any experience given by a CT roulette surely wouldn't make that obsolete, would it?
    (4)
    Last edited by Adire; 09-14-2015 at 11:13 AM.

  5. #155
    Player
    Escha's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Firis Mistlud
    World
    Cactuar
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by Adire View Post
    So if you weren't trolling, your "point" did at least fail to make any sense.
    That's your problem if you can't comprehend a simple paragraph I just posted.
    (2)

  6. #156
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    So you want to incentivize it, but not with an incentive worth running? Then what's the point?

    Looking at other roulettes, there's a pattern.
    Low level: contains dungeons required to progress
    High level: contains dungeons required to progress
    MSQ: contains dungeons required to progress
    trials: contains trials required to progress
    guidlhests: contains guildhests required to progress

    Is there any other compromise you can throw out besides roulette? I can get people seeing it being fun for them (though majority...? arguable, let's just leave that), but it's not really what roulettes were for.

    And is this about irrelevant content in general, or a few people on a crusade about CT? There's plenty of irrelevant content now. All the coils, all ex primals. Those get done plenty for glamour/story/pony, and allowing unsynched really breathed some life into them. Why is unsynched not enough? That's really the uncompromising part. You don't seem to have any reason why not, except that it's not what you'd prefer. It would solve the problem easily. CT has glamours/minions/story to incentivize it already, which is as much as any of the other old content (which people often run unsyched) has.
    (0)
    When in doubt, assume sarcasm

  7. #157
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Malevicton View Post
    And is this about irrelevant content in general, or a few people on a crusade about CT? There's plenty of irrelevant content now. All the coils, all ex primals. Those get done plenty for glamour/story/pony, and allowing unsynched really breathed some life into them. Why is unsynched not enough? That's really the uncompromising part. You don't seem to have any reason why not, except that it's not what you'd prefer. It would solve the problem easily. CT has glamours/minions/story to incentivize it already, which is as much as any of the other old content (which people often run unsyched) has.
    As a side note, I managed to get all of Coil unlocked and have run everything up to T9 *because* of the unsync'ed option. Farming T5 for that gun drop tho.. T.T
    (2)

  8. #158
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    They sync me to level 50 and that's gross though.
    (0)

  9. #159
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Malevicton View Post
    snip
    Never did I say I wanted to incentivize it with things not worthwhile, everywhere have I said that I want it to be worthwhile. If you're referring to potential experience from it not making dungeons obsolete, that's a moot point, because an alternative to dungeon grinding =/= an un-worthwhile incentive.

    Roulettes are but one incentive. Relics are another. New triad cards and such could be yet another example. All of these would serve to reward people who have completed it, and repopulate CT.

    The reason CT is brought up more is because it's something more in line with what the average player would do, while coil and ex primals are designed for the more hardcore player. And yes, unsynced has breathed some life into them, made them more accessible. You're forgetting however that this content is designed for an 8man group, not a 24man group.

    Not to mention, players who want the intended experience of what they're doing may not have the skill to do coil or ex primals, but may have the skill to do CT. For these players, a synced CT would give them that and be possible, but a synced coil/ex primal would not. And thus, that leaves the only way to get the proper 24man raid with some semblance to its intended difficulty as being incentives to repopulate it rather than make it unsynced.

    And while I'm not in opposition of unsynced being an option as well, incentives would be a much better way to do things in addition to unsynced. Adherence to a formula that works well is not a bad thing.

    Quote Originally Posted by Escha View Post
    That's your problem if you can't comprehend a simple paragraph I just posted.
    Let's analyze your post and try to make it simple for you, shall we?

    Quote Originally Posted by Escha View Post
    Better than CT that's for sure. CT was only made for people who were too bad for coil.
    What did I respond to this with?

    I said, I have done hardcore content in previous games. I don't doubt that I could do coil. I choose not to do coil because I am no longer interested in hardcore raiding. I am proof that CT was not "made for people who were too bad for coil."

    Why am I proof of this? Because I do CT, but I highly doubt I would be too bad for coil. I also said some people simply did not have time to commit to a static and hardcore raid. CT was also designed for these people.

    And CT was designed for anyone who would like to do it. Your "point" that CT is exclusively designed for coil rejects is nonsensical, or a troll post. It seems you're the one in need of better reading comprehension.
    (5)

  10. #160
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    CT was created as an alternate gearing route for people who missed the boat on getting a static that would run coils. I don't mean the gear IN CT but the poetics/soldiery gear and weapons which is pretty much equal to the Coils gear and weapons
    (0)

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