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  1. #21
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Many people have alts they want to run through CT, plue the new players should be able to see the content also. I loved CT raids, although after a while it became annoying when over geared players would deliberately forgo mechanics and there would be wipes lol.

    I'd love to see a savage version or even hard mode.
    (7)

  2. #22
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Obysuca View Post
    snip
    I don't think letting ct die was lazy or cheap. If they had kept it relevant, people would be saying it was lazy and cheap to recycle old 24 mans.

    Devs can never win
    (1)
    When in doubt, assume sarcasm

  3. #23
    Player
    Kitano123's Avatar
    Join Date
    Jul 2014
    Posts
    144
    Character
    Maya Minx
    World
    Phoenix
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Malevicton View Post
    I don't think letting ct die was lazy or cheap. If they had kept it relevant, people would be saying it was lazy and cheap to recycle old 24 mans.

    Devs can never win
    Well they can please the majority who want new content, rather than a tiny minority who want to keep running the same old dungeons for years on end.
    (3)

  4. #24
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kitano123 View Post
    snip
    Catch up with anything, really. Can you imagine the queue times if old players had no reason to queue for old dungeons?

    Roulettes help with that, sure. But roulettes are an incentive to go back and do content you've already done, which seems to be what you're against.

    And no, technically they don't have to. They would like to be able to though. Them not being able to do CT would hurt them more than giving veterans an incentive to go back to earn something beneficial though...I know I'd be sorely disappointed if I saw all of these dungeons/raids, but couldn't do them because the content was abandoned by the developers and playerbase. I've experienced that before, and after a bit, it gets very annoying. The game becomes dead for everyone who isn't caught up.

    And old content to us is new content to a new player. Not sure what you're trying to say there.

    Heavensward content isn't any newer to a new player than killing their first mob in the game.

    Quote Originally Posted by Kitano123 View Post
    Well they can please the majority who want new content, rather than a tiny minority who want to keep running the same old dungeons for years on end.
    New players are hardly a "tiny minority". And even if they were, they have the most left to do in the game, and are the most sensitive to first impressions.

    Drive them away, and you slow down the game's growth. Slow down the game's growth, and SE has less income from the game and a lower budget for the game. Less funding for the game means less money they will be willing to spend on developing new content.
    (25)
    Last edited by Adire; 09-11-2015 at 09:53 AM. Reason: typos galore

  5. #25
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    It's as irrelevant for new players as old. If anything, doing CT is more likely to drive them away :P

    We're all talking about the same CT right? The one that 99% of people hated with a passion?
    (3)
    When in doubt, assume sarcasm

  6. #26
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Malevicton View Post
    It's as irrelevant for new players as old. If anything, doing CT is more likely to drive them away :P

    We're all talking about the same CT right? The one that 99% of people hated with a passion?
    I have no earthly idea what "99%" you think you're referring to, but the only thing people hated about the CT raids in my friend groups were the endless withdrawals (that were finally punished and got a little less frequent).
    (13)

  7. #27
    Player
    Kitano123's Avatar
    Join Date
    Jul 2014
    Posts
    144
    Character
    Maya Minx
    World
    Phoenix
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Adire View Post
    snip
    Yes doing old dungeons is boring, ofcourse im against it I want new content. As you said your self new players dont know the difference between old and new content so why would you want old players to go through something they've done already? Again catch up with what? You dont have to do CT at all? New players arent hurt in the slightest bit by not doing CT.

    Most new players complain about the amount of stuff you have to do at 50 to progress to HW, why would you want to add CT etc on top of that? It would only put them off playing even more.
    (2)
    Last edited by Kitano123; 09-11-2015 at 10:01 AM.

  8. #28
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kitano123 View Post
    snip
    Boring is why you have incentives. SE provides incentives to get you into dungeons to help new people even if you don't care about helping people.

    Also...I did not say that at all. Please don't twist my words. There is a striking difference between content that was recently released, and content that was released long ago but that one is experiencing for the first time. New players should not have to skip content that would be their first time doing and suffer through long queues and miss an enormous part of the game just so that old players can have a little bit of extra content.

    Again, catch up with anything. In most MMOs, if you haven't done something before the next content comes out and want to, you're out of luck. You'll likely never get to experience it. New players would not have the chance to catch up and do this content if SE subscribed to your view, because by the time they got to the level to do it, the populace would have moved on. They would have to go without and be forced through a shallow, unpopulated, and dead experience just so that SE could devote a minuscule amount of extra time to a tiny amount of new content for people who were lucky enough to have been playing long enough to experience everything.

    And yes. Many do complain. But what happens then, if they got what they think they want?

    They would get to HW and exhaust the content they have to play, and become one of the many people complaining about having nothing to do after finishing HW. You can't gut an enormous part of the game's content and then expect the new player experience to be very fulfilling or lasting.

    I encourage new players to take their time and enjoy the game, because the sooner they get to HW, the sooner they find out they're running out of things to do.

    Oh, and CT is optional last I checked. New players who don't want to do CT don't have to. But new players who do want to do it would be out of luck if SE had your mindset.

    As a veteran myself, I don't mind going back and doing content. It's definitely preferable to the alternatives (like WoW's cash shop leveling, other MMOs' dead and abandoned early game dungeons and areas, etc).

    I think you're overestimating the amount of development time SE could add to new content if they gave up on adding simple incentives to do old content such as light (which takes little time and effort for them to do), and underestimating the impact it would have on the game if new players were left to fend for themselves and forgotten about.
    (12)
    Last edited by Adire; 09-11-2015 at 10:20 AM.

  9. #29
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    I just think allowing it undersized would solve the problem entirely. I see undersized coil/ex primal groups all the time. Making it required/roulette/relic would piss off a lot of people, new and old. Since there's a solution that doesn't do that (undersized) I don't get why people want specifically to make it required/roulette/relic. Also, couldn't

    Quote Originally Posted by Adire View Post
    And yes. Many do complain. But what happens then, if they got what they think they want?
    be applied to this thread as well? Kinda weird to pull the "people don't know what they really want" card to try and support a thread about wanting something.
    (1)
    When in doubt, assume sarcasm

  10. #30
    Player
    Kathyz's Avatar
    Join Date
    Jul 2015
    Posts
    166
    Character
    Kathyz Dankworth
    World
    Faerie
    Main Class
    Paladin Lv 80
    I dont know about CT really maybe just with the roulette, but about Bahamut Coil and Ex primals i wish they just upgrade everithing about these to the max level, even gear with current ilvl.

    Most new players complain about the amount of stuff you have to do at 50 to progress to HW, why would you want to add CT etc on top of that? It would only put them off playing even more.
    I dont think anybody want the old content be a pre-requisite, but make it revelant so theres more thing to do. This its the first MMO where i think i had more things to do before an Expansion comes out. (dont even start with "just go and do it" because isn't that easy find a party for those anymore, f**k isn't even easy to find party for Bismarck EX now xD)
    (1)

    I know my english its bad, don't bully me T_T.

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