I'd rather they didnt waste development time on old content just so a handful of people can "experience" it thanks.
I'd rather they didnt waste development time on old content just so a handful of people can "experience" it thanks.
This ladies and gentleman is why many MMOs are not newbie friendly. They get left behind in content without a chance at ever catching up. I'm really glad SE doesn't listen to this mindset.
The great thing about FFXIV is SE is good at keeping most content relevant, otherwise newbies would have a greatly diminished experience and in many cases, ability to play. CT really needs a fix.
Catch up with what? How are new players left behind on content when its not needed to get to level 60? New players dont have to do ct/st/wod......
I dont think new or old players want to hear they have to do the same content that was realesed years ago and would rather new content was released.
Catch up with anything, really. Can you imagine the queue times if old players had no reason to queue for old dungeons?
Roulettes help with that, sure. But roulettes are an incentive to go back and do content you've already done, which seems to be what you're against.
And no, technically they don't have to. They would like to be able to though. Them not being able to do CT would hurt them more than giving veterans an incentive to go back to earn something beneficial though...I know I'd be sorely disappointed if I saw all of these dungeons/raids, but couldn't do them because the content was abandoned by the developers and playerbase. I've experienced that before, and after a bit, it gets very annoying. The game becomes dead for everyone who isn't caught up.
And old content to us is new content to a new player. Not sure what you're trying to say there.
Heavensward content isn't any newer to a new player than killing their first mob in the game.
New players are hardly a "tiny minority". And even if they were, they have the most left to do in the game, and are the most sensitive to first impressions.
Drive them away, and you slow down the game's growth. Slow down the game's growth, and SE has less income from the game and a lower budget for the game. Less funding for the game means less money they will be willing to spend on developing new content.
Last edited by Adire; 09-11-2015 at 09:53 AM. Reason: typos galore
Yes doing old dungeons is boring, ofcourse im against it I want new content. As you said your self new players dont know the difference between old and new content so why would you want old players to go through something they've done already? Again catch up with what? You dont have to do CT at all? New players arent hurt in the slightest bit by not doing CT.
Most new players complain about the amount of stuff you have to do at 50 to progress to HW, why would you want to add CT etc on top of that? It would only put them off playing even more.
Last edited by Kitano123; 09-11-2015 at 10:01 AM.
Boring is why you have incentives. SE provides incentives to get you into dungeons to help new people even if you don't care about helping people.
Also...I did not say that at all. Please don't twist my words. There is a striking difference between content that was recently released, and content that was released long ago but that one is experiencing for the first time. New players should not have to skip content that would be their first time doing and suffer through long queues and miss an enormous part of the game just so that old players can have a little bit of extra content.
Again, catch up with anything. In most MMOs, if you haven't done something before the next content comes out and want to, you're out of luck. You'll likely never get to experience it. New players would not have the chance to catch up and do this content if SE subscribed to your view, because by the time they got to the level to do it, the populace would have moved on. They would have to go without and be forced through a shallow, unpopulated, and dead experience just so that SE could devote a minuscule amount of extra time to a tiny amount of new content for people who were lucky enough to have been playing long enough to experience everything.
And yes. Many do complain. But what happens then, if they got what they think they want?
They would get to HW and exhaust the content they have to play, and become one of the many people complaining about having nothing to do after finishing HW. You can't gut an enormous part of the game's content and then expect the new player experience to be very fulfilling or lasting.
I encourage new players to take their time and enjoy the game, because the sooner they get to HW, the sooner they find out they're running out of things to do.
Oh, and CT is optional last I checked. New players who don't want to do CT don't have to. But new players who do want to do it would be out of luck if SE had your mindset.
As a veteran myself, I don't mind going back and doing content. It's definitely preferable to the alternatives (like WoW's cash shop leveling, other MMOs' dead and abandoned early game dungeons and areas, etc).
I think you're overestimating the amount of development time SE could add to new content if they gave up on adding simple incentives to do old content such as light (which takes little time and effort for them to do), and underestimating the impact it would have on the game if new players were left to fend for themselves and forgotten about.
Last edited by Adire; 09-11-2015 at 10:20 AM.
I just think allowing it undersized would solve the problem entirely. I see undersized coil/ex primal groups all the time. Making it required/roulette/relic would piss off a lot of people, new and old. Since there's a solution that doesn't do that (undersized) I don't get why people want specifically to make it required/roulette/relic. Also, couldn't
be applied to this thread as well? Kinda weird to pull the "people don't know what they really want" card to try and support a thread about wanting something.
When in doubt, assume sarcasm
Ok 2 things.
1. When you say light I assume you are talking about the light farming for relic the one where we had to go threw that awfull annoying grind 2 times for 1 relic?
2. And if you do mean that awfull light grind no I have never seen it help with people's qu times because people would just do full pre made party's to do this. It could take at lest 2 minutes to get into Garuda HM because so many full pre mades going in there for fast kills. So no being forced to go back to something in no way helps in fact it's awfull because people would rather speed run these kind of grinds it in no way helps.
I dont know about CT really maybe just with the roulette, but about Bahamut Coil and Ex primals i wish they just upgrade everithing about these to the max level, even gear with current ilvl.
I dont think anybody want the old content be a pre-requisite, but make it revelant so theres more thing to do. This its the first MMO where i think i had more things to do before an Expansion comes out. (dont even start with "just go and do it" because isn't that easy find a party for those anymore, f**k isn't even easy to find party for Bismarck EX now xD)Most new players complain about the amount of stuff you have to do at 50 to progress to HW, why would you want to add CT etc on top of that? It would only put them off playing even more.
I know my english its bad, don't bully me T_T.
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