they used thier dev time to raise max level and add useless leveling fluff which is done by most players once or twice then becomes useles expect to "twinkers" hence why we lack content now and see these threads. if max level stayed at 50 it wouldnt be that big of a problem at all. thats the nature of the beast aka cap raises. they create pressure on the devs because they start from ZERO endgame wise which is NEVER a good thing for a mmo. it never will be. devs just dont get it. many players dont get it either because they only know wow.


also lol at the comment wanting to get USED to raiding. these "raids" are the EASIEST 24 person raids i have EVER seen in over 10 years of mmo gaming. and that says something i guess. they wont prepare anyone for alexander. for that we have normalmode which is piss easy.

making em duable undersized? sure go ahead.
making em part of a new roulette with tome bonus? sure why not.

making em FORCED on old players via new relic quest or new upgrade stuff? NO FOR SANITYS SAKE! thats not content thats a LOAD OF CRAP. same mistake lotro made. SAME MISTAKE. dont be stupid SE. redoing old content is NOT FUN. add NEW content and focus next expansion ON ENDGAME not on pointless leveling which players finish in ONE WEEK thats basicly throwing devtime away.

raise the difficulty on content or add more mind tier content. stop with the super easy metality. that doesnt feel rewarding. take a good look at dark souls series. PLAYERS LIKE CHALLENGES and that game PROVES that. having nearly everything handed to you is not fun. and make it effort/skill based. NOT rng based. thats not fun either and has nothing to do with skill or effort.