So you'll be running a raid you ran a number of times weekly for months instead?
I'm absolutely amazed that after all the bitching about CT through the last months of ARR, now everyone misses it *soooooo* much.
This is honestly hilarious.

There's a lot of middle ground between being forced through old content and being literally unable to run it because the queues are 2+ hours long. Neither extreme is desirable, but we currently have the latter.
The three CT dungeons are in a unique position because they require significantly more people than other duties. The increased barrier to entry means they are not directly comparable to other outdated content. Their situation is noticeably worse, and it is a problem. It can be fixed by making it easier to enter and adding incentives. That increases accessibility at nobody's expense.
Just add a fair amount of exp. + a CT 1-3 Roullete with tomes as bonus! - problem solved!
Id rather see some fixes made for the older content at least. Nerfing T5 and T9 (dont complain at this point it reallybjust needs to be done now that its outdated content )and turning coil into a raid roulette would be nice.
Same for CT scale it down or make it part of its own roulette to get people to run it.
Might see something with 3.1 at least the games really stale right now alot of the old content was made redundant rather than rebalanced and incorporated into the expansion in some form. This leaves everyone feeling bored.
Giving how development works, if they were to constantly go back and make sure older content was relevant while is going to have to either take time away from new content or we have to make peace with longer development time between patches. Right now it's like what, three or so months between patches but we always know a patch is going to come during that time? To go back and make content constant relevant and provide a mountain of new content each patch, we're looking either an uncertain patch cycle or stretching that out from 3 months to between 4-6 months, and I know no content they can produce can fit that 4-6 month window without the cries of "not enough content".
Now as for making CT relevant, I'd be all for it personally. But let's be real, this is a vertical progression game. To make CT relevant again they would have to either incorporate it into the Relic (which is what they did with the old dungeons nobody were running anymore, and that pissed people off), or add yet another tier of gear to be obtained. And I'm not entertaining the "well if it was horizontal blah blab blah" because it is not, and turning a Vert game into a Horizontal one either hard as hell or impossible.
If they incorporate it into Relics, people are just going to get anal about having to old content. Yes they will enjoy it for the first week, but by week 2 they are going to hate it. If they just make it for glamour gear, people are going to run it for a few weeks then abandon it like they do now. If they want to make it relevant for a long period of time, they're best bet is to add a atma step that can be obtained from either FATEs or Crystal Tower. Why? who knows but that'd be my best idea on how to keep it relevant.
Last edited by TheUltimate3; 09-11-2015 at 09:16 PM.



Working as intended. Invalidate old content with new, that's the modern MMO way.


If that is truly the case then "the modern MMO way" sucks in a major way and is a big fail.
As a new player I will be most displeased if it turns out that there are significant parts of the game that I will not be able to run/experience just because the old players no longer feel a need to run it.



You're in for a ride then. From vanilla to this expansion, it has been 2 years and they added 3x 24 man raids, 3x hard 8 man raid, around 8 extreme versions of the bosses you will have fought in the story mode (they drop stuff, story bosses generally don't). All obsolete. You know the 'CT' on this thread's topic? That's one of the 24 man raids.If that is truly the case then "the modern MMO way" sucks in a major way and is a big fail.
As a new player I will be most displeased if it turns out that there are significant parts of the game that I will not be able to run/experience just because the old players no longer feel a need to run it.
No, as a new player reaching to lvl 60 after this point, you spam TWO 4man dungeons until you can buy starting endgame gear and then you have two things to do: spam those two dungeons some more for your 2nd highest max gear or do the easy 8 man raid for your 3rd best gear to fill out your gear slots. Then you can think about doing the hardest raid for the best gears, which is basically just the hard version of that simple 8 man raid you just did. Oh I suppose I should mention that the expansion added 2 new primal boss battles but they're obsolete at this point too! Did I forget to mention that the majority of the next content updates will be the same structure and they're all instanced? Good times ahead.



Tell me about it. Wasn't always this way, but you can thank WoW with TBC and later expansions for cementing it as "the way everyone does it". Every expansion kills the older content. Heck FFXIV 2.0 pushed it further... every patch kills the former dungeon/raid content. Wasn't always this way. FFXI was able to keep content relevant for 7+ years by not increasing player level and using a horizontal progression system to focus on the endgame.If that is truly the case then "the modern MMO way" sucks in a major way and is a big fail.
As a new player I will be most displeased if it turns out that there are significant parts of the game that I will not be able to run/experience just because the old players no longer feel a need to run it.
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