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  1. #51
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Would players be more interested in the EX Roulette if the dungeons had RNG pathways? Running them the first time (and if anyone new to the dungeon is in the party) will follow the current paths we're all bored of by now, but imagine if running it a second time with players who have also already done it opens up a different path (while closing off the other). Could fight different mini-bosses and a different final boss. Probably won't ever happen, but it would be something ARR never did.
    (0)

  2. #52
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Actually 1.0 Tam Tara had 3 different bosses depending on what path you took.

    But like all things I got chucked with anything g else good 1.0 had going because it wasn't mainstream yo.
    (0)

  3. #53
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd be more interested in dungeons if they weren't completely linear... It's something that obviously got phased out over time, early dungeons did have optional side parts, but very few did them so we've been left with entirely linear dungeons... It's a shame, because the optional side rooms in places like Qarn aren't what I was ever really after... They're nice, but I'd rather have a situation where I can pick one of two ways, and end up facing different enemies and different bosses... I'd also really like to see more puzzles... Just incorporate them to such a design; Rather than having a situation where progress is blocked because you can't work out a puzzle, you have a situation where the puzzle unlocks one of two paths. Get the puzzle right, and you progress one way. Get it wrong, and you progress another way. Have both paths still result in the same final boss, but it would be nice if things weren't so linear...

    I'd honestly be OK with them putting out a single dungeon every update, provided it is well made and robust, instead of linear and boring...
    (0)
    Last edited by Nalien; 09-21-2015 at 04:06 PM.

  4. #54
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I recommend not having a dependency on Expert roulette for tomestones. It's an example of people making themselves tired of the game by only focusing on one thing. Do some Frontlines PvP and Alexander raids, then you can do Expert less often or not at all.

    But yeah it would be nice for Expert to just become Lv60 dungeon roulette and include all of them, even the story aetherochemical research facility, then there would be 5 dungeons in this roulette come the next patch. And High can be renamed Lv50 dungeon roulette, since the level is what defines these things, not their difficulty.
    (1)

  5. #55
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Hmmmm. A dungeon with 3 paths, each having it's way of clearing (like 1 path has bigass mobs that are best dealt with by killing 1by1, the second path it's pack 'em all and blow 'em away with casters / AoEs and the last path ...a puzzle jump!!! If you fall you die and have to come back !).

    Well not gonna happen yo, mainstream linear dungeons are mainstream yo!

    Rant asside, Neverreap is a pain for me, don't like it.
    But I really hope the 2 new dungeons won't replace the 2 existing ones for the Roulette Expert.
    4 dungeons on the roulette sounds good imo.
    (0)

  6. #56
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I think the official reasoning we don't have non-linear dungeons with branching paths is that they would take more time to complete resulting in less of them.

    Quote Originally Posted by Nalien View Post
    I'd honestly be OK with them putting out a single dungeon every update, provided it is well made and robust, instead of linear and boring...
    Yeah I'd have to agree that a single dungeon with more work put into it would be an improvement instead of just higher quantity.
    (0)

  7. #57
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    I didn't really dislike either as I was only running them as healer. Since Alwaysreap, while more annoying, is easier (I have not seen a wipe there even once, and I've been running these since the second week of the expansion, so most people there were new and only clad in lowest possible iLvl), so it balanced out with the more enjoyable fights but higher difficulty of Fractal.
    Then I got a 9-day streak of ONLY ALWAYSREAP! Which really made me fed up with the dungeon and its mechanics, also it was later, so people stopped dying in Fractal, so one of the advantages was gone.

    And now I have finally hit 60 on DRG and went into Expert roulette, ofc got Alwaysreap, and the untargetable mechanics are SO FUCKING ANNOYING! It's almost on the same level of annoyance as The Vault. Also I really have no idea how the phases are triggered, but they feel really short for example on the first boss, I can't count the amount of times I lost Blood on him.
    (0)

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