Oh lord. "Sure, you can play the game with your friend, but only if you give us $20 on top of what you've already spent for the box and sub."
Totally reasonable. Yup.
Well, their own site states that realm restriction updates occur at: 4am, 8am, 1pm, 6pm, and 11pm (PDT). Every day for 30 days we checked at 11am, 4pm, and 9pm EST.
I suppose we should commit full 24-hour shifts to allow for us to get in, amirite? I'll grant that the 7 am EST or 2am EST "might" have had an Exodus available. Covering 60% of available realm times for 30 days should have netted at least one. It did not.
My point is that you shouldn't have to spam check every few hours and pray just to get to the same server. Clearly, some people think this is reasonable. I would call those people insane. It simply should not be this difficult for recruited friends to play on the same farkin' server. It just shouldn't.


You need to get them to make a character at night like midnight or 2am most of the servers open at that time.
Last day of his trial period - we finally got one toon made! Unfortunately, Exodus closed out a mere 5 min after it opened.
He's an RPer and interested in making more, but at least he's got his main in. And it only took the entire free period to get there.
Anyway, all's well that ends well, I guess. Even if it was stupid, pointless and incredibly frustrating.
Cheers!


The world servers were designed for X players logged in at any time... For the worlds that are full, the number of players logged in at any time is many times more than what was designed for.Absolutely not. First off, that doesn't even make sense. Server capacity has nothing to do with the number of people who hold characters on a server; it has to do with activity, usually during primetime. Additionally, hardware upgrades can make that a non-issue. Log-in queues are one way of getting around this even once that limit has been breached. Certainly not ideal, but there are myriad options for dealing with servers being overpopulated, including offering free realm transfers to less-populated servers.
I reject the premise that RAF does not allow the recruited to join the same server. Population distribution will naturally take care of the recruited.
If a world is so full that it's ALWAYS 24/7 at full capacity, there is no population distribution that can help with RAF.
It's also a common misconception that just throwing more hardware at the problem will fix the problem automagically. There is such a thing as diminishing returns.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


