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  1. #1
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bernelli View Post
    This thread again? Really?
    Just throwing about a "what if" idea for fun, doesn't have to be "this thread again" if you don't let it. The idea is quite comprehensive and not just a one line complaint tbh, so it's not quite the same thing.
    (3)

  2. #2
    Player
    Bernelli's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    60
    Character
    Tuya Kha
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SoloWingMetatron View Post
    Just throwing about a "what if" idea for fun, doesn't have to be "this thread again" if you don't let it. The idea is quite comprehensive and not just a one line complaint tbh, so it's not quite the same thing.
    And it's a shame that it doesn't matter what your intent for the thread was, because what eventually dictates the direction a thread goes is the people who post in it. And the very vocal minority that absolutely detests FF14 summoner will always start crying about it any chance they get.
    (0)

  3. #3
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Bernelli View Post
    And it's a shame that it doesn't matter what your intent for the thread was, because what eventually dictates the direction a thread goes is the people who post in it.
    And it's up to us to remain civil, not giving in to the bait of needless bickering.
    (4)

  4. #4
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bernelli View Post
    And it's a shame that it doesn't matter what your intent for the thread was, because what eventually dictates the direction a thread goes is the people who post in it. And the very vocal minority that absolutely detests FF14 summoner will always start crying about it any chance they get.
    You may be right, that could indeed happen. That is by no means my fault though. I also purposefully tried to avoid that by including this statement in the intro :

    I should stress that SMN's current incarnation is not broken in any way, it works, and I enjoy playing it. However that does not mean it is a perfect job and could have been implemented better.
    People can make of it what they will but others in this thread have repeated that same sentiment of not bashing SMN's current incarnation. So far the responses to this have been pretty positive and civil, no real whining about SMN thus far.
    (2)
    Last edited by SoloWingMetatron; 09-11-2015 at 10:11 AM.

  5. #5
    Player
    AylmerOfFamfrit's Avatar
    Join Date
    Jul 2015
    Posts
    58
    Character
    Aylmer Angelis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Yeah maybe an advancement when we do get to lvl 60 or 61-65 and smn could have the Egis abilities as mentioned in the primary post but with stances for each primal. That way we maybe SE will give use access to the other primals as well. SE mention new Egis would be difficult, but maybe new stances for Shiva and such would be easier. Adding new abilities cast from a player seem to be easier to develop.
    (1)

  6. #6
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by AylmerOfFamfrit View Post
    Yeah maybe an advancement when we do get to lvl 60 or 61-65 and smn could have the Egis abilities as mentioned in the primary post but with stances for each primal. That way we maybe SE will give use access to the other primals as well. SE mention new Egis would be difficult, but maybe new stances for Shiva and such would be easier. Adding new abilities cast from a player seem to be easier to develop.
    Indeed, thinking realistically for a moment a complete overhaul such as mentioned in my initial post is a big ask. However a scaled back version to be implemented for SMN's lvl 61 - 70 abilities could be achievable.

    Quote Originally Posted by Xairos View Post
    I had thought about an idea much like this one. I ran into a few snags:

    What we would have is essentially a melee caster. With low cast times. Or no cast times. Who is stat dependent on INT. Who would also need higher VIT stats to be able to stand in the front line. This would be a revolutionary (as far as DPS jobs in this game are concerned) marriage between front line and back line...

    I am for it making an appearance.

    This could work with a new job, but probably not for summoner. Great idea and keep on theorycrafting. It makes the forums sorta fun. Also I love my solo-ability with the pets of SMN, I would really miss my Potato-Tank if he was gone.
    This is true, at least in terms of Ifrit and Titan based moves, the SMN would need to get in close. Perhaps Eye For An Eye could be altered to account for this to allow SMN to get in closer for the Ifrit/Titan combo's/Enkindle. Also if the SMN positions themselves to the rear of mobs at this time, that would at least keep them away from a frontal assault

    Yeah Theorycrafting is always fun, so thought it was worth posting this idea for that reason alone
    (1)
    Last edited by SoloWingMetatron; 09-11-2015 at 10:30 AM.

  7. #7
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    I had thought about an idea much like this one. I ran into a few snags:

    What we would have is essentially a melee caster. With low cast times. Or no cast times. Who is stat dependent on INT. Who would also need higher VIT stats to be able to stand in the front line. This would be a revolutionary (as far as DPS jobs in this game are concerned) marriage between front line and back line...

    I am for it making an appearance.

    This could work with a new job, but probably not for summoner. Great idea and keep on theorycrafting. It makes the forums sorta fun. Also I love my solo-ability with the pets of SMN, I would really miss my Potato-Tank if he was gone.
    (1)
    Last edited by Xairos; 09-11-2015 at 10:21 AM.

  8. #8
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    The one thing that I've wished for the devs to do to SMN is simply change the animations/names of the abilities to something that fits better. The effect of all of SMN's abilities shouldn't change or else it would completely change the job itself, which at this point is realistically not going to happen.

    Personally, I don't really think that the whole "Poison" aesthetic to SMN's primary skills (Bio, Bio II, Miasma, Bane, Fester, Virus...) doesn't really fit the aesthetic of the job itself. Why not have the DoTs change their name, icon, and animation depending on what pet you have summoned? Burn (Bio), Burn II (Bio II), Scorch (Miasma) for Ifrit, Choke (Bio), Choke II (Bio II), Vortex (Miasma) for Garuda, Rasp (Bio), Rasp II (Bio II), Sand Trap (Miasma) for Titan. Change Fester, Bane, and Virus to more generic elemental-sounding stuff like Astral Burst, Aetherbane, Enfeeble.

    Something along those lines. Doesn't change the mechanics of the class at all but would fit better with the aesthetic that I think a lot of players want out of summoners. If we can't focus on the pet for the class's mechanics, at least have us use abilities that feel like we're drawing on the power of our pets.
    (1)

  9. #9
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    I like this idea.
    but I say keep the DoT mechanisms, otherwise SMN will just be a BLM with different visuals.

    Quote Originally Posted by Akiza View Post
    Actual according to lore anyone can summon primals except Summoner.
    it's not like they can't, more like they won't.
    since you know summoning a full primal is dangerous for the world and all.
    so they just use the egis to summon that only needs to draw aether from the WoL instead of from the rest of the world like the rest of the primals.
    Which would explain why we don't have new egis, WoL aether capacity probably isn't large enough for them.

    Quote Originally Posted by Xanikk999 View Post
    I think summoner should play like beast mastery hunters in World of Warcraft.

    For those who have never played that game there are various abilities that beast mastery hunters have that they have to activate manually and their pet reacts to it and does something.

    Rather then have the abilities automatically be activated by the pet I think there should be more abilities that show interaction between the summoner and have to be manually used. An example of that might be an ability that the summoner uses that orders his/her summon to do a special attack and changes depending on what summon you have out.
    isn't that already what they have? different attacks for every egi.
    unless you mean SMN abilities?
    (0)
    Last edited by hagare; 09-11-2015 at 03:59 PM.

  10. #10
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I like this idea a lot, because it would bring summoning more into focus aesthetically, while basically allowing the job to still be a DoT and direct damage spellcaster like they already are mechanically. It would essentially make most people happy - both those who like the way it plays and those who want it to be more like a "summoner."

    But I really don't think our development team has full redesigns on the table at this point, even just visually. They've pretty quickly settled into very regular patch cycles with specific types of content.
    (2)

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