Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 44

Hybrid View

  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    PS3 would pose a serious problem for this. Also the summoner story would have to be reworked inorder for this change to occur. Because the story heavily emphasizes on summoning Egi's.

    If SE had chosen your route from the start. We would possibly seen new summonings for HW.
    (0)

  2. #2
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Derio View Post
    PS3 would pose a serious problem for this. Also the summoner story would have to be reworked inorder for this change to occur. Because the story heavily emphasizes on summoning Egi's.

    If SE had chosen your route from the start. We would possibly seen new summonings for HW.
    Yeah the PS3 would be a potential issue, though perhaps work around's could be made? Perhaps a scaled back version could be implemented in the next expansion to give SMN's lvl70 abilities a focus on Egi/Summoning.

    But in regards to the SMN story needing to change. In this idea I have tried to keep it in line with current lore. Although Summon I, II, and III would be removed, an Egi would still be summoned and stay summoned when the SMN uses their abilities (For example - Flaming Crush, Aerial Slash, Rock Buster. Or any other of the previous Egi's abilities that would now be the SMN's abilities).

    Quote Originally Posted by Fuma View Post
    I like the idea I'm just not sure we'll see it unless they decide to do it as part of an expansion. It'd give them a way to split SCH and SMN apart, let SCH keep it's abilities and give SMN new abilities basically making it a new job.

    Just like you though OP I love the SMN job but it doesn't feel like what I'm use to from other FF games where I summon ifrit, titan, etc. for big dmg and then they disappear again. I do enjoy SMN right now but it's just not what I personally envision how SMN should be.
    Yeah since branching jobs no longer seem to be a thing it would make sense to split SMN/SCH to remove all traces of that idea. This would give SE a way to do that without removing a DoT class, which would now be solely SCH.
    (1)
    Last edited by SoloWingMetatron; 09-11-2015 at 05:23 AM.

  3. #3
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    It's much too late for summoner to change. People need to realize that FFXIV jobs are not meant to be the same as jobs of the same name from other games, not to mention it's poor form to completely change a class (especially one that is perfectly fine as is) for no real reason.

    Summoners on this game focus on channelling the powers of primals and casting them themselves, not actual summoning, as according to lore only beastmen can actually summon primals.
    (10)

  4. #4
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by FoxyAreku View Post
    It's much too late for summoner to change. People need to realize that FFXIV jobs are not meant to be the same as jobs of the same name from other games, not to mention it's poor form to completely change a class (especially one that is perfectly fine as is) for no real reason.

    Summoners on this game focus on channelling the powers of primals and casting them themselves, not actual summoning, as according to lore only beastmen can actually summon primals.
    Oh I agree, and as I mentioned in the intro of my original post. The way SMN currently is, is not broken. There is nothing wrong with DoT's and I enjoy playing the job (It's literally the only job I play lol).

    However it does seem like there is a good number of SMN players who still don't feel SMN is quite right or stuck in limbo, regardless of how it's current play style is. I just thought I'd throw this idea out there as a bit of "what if" fun. To show a potential play style that focuses on Summoning/Egi and that also work's with the games overall mechanics/lore. Rather than just a random idea, it is actually rather comprehensive and well thought out.

    Of course this is just an initial concept. But the general idea could easily be tweaked one way or another as either a complete overhaul, or just as SMN's lvl70 abilities in the next expansion. Since as you say Beastmen should only be able to SMN full Primals, then a larger Egi that is more formed and resembles the actual Primal fairly closely could emerge from the void portal instead to cast Enkindle. There's always a work around.
    (2)
    Last edited by SoloWingMetatron; 09-12-2015 at 12:14 AM.

  5. #5
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by FoxyAreku View Post
    It's much too late for summoner to change. People need to realize that FFXIV jobs are not meant to be the same as jobs of the same name from other games, not to mention it's poor form to completely change a class (especially one that is perfectly fine as is) for no real reason.

    Summoners on this game focus on channelling the powers of primals and casting them themselves, not actual summoning, as according to lore only beastmen can actually summon primals.
    Actual according to lore anyone can summon primals except Summoner.
    (0)

  6. #6
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    I think summoner should play like beast mastery hunters in World of Warcraft.

    For those who have never played that game there are various abilities that beast mastery hunters have that they have to activate manually and their pet reacts to it and does something.

    Rather then have the abilities automatically be activated by the pet I think there should be more abilities that show interaction between the summoner and have to be manually used. An example of that might be an ability that the summoner uses that orders his/her summon to do a special attack and changes depending on what summon you have out.
    (1)

  7. #7
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Maybe the Blue Mage will be like this?
    (1)

  8. #8
    Player
    eternalkaiser's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Thewhite Hawk
    World
    Ultros
    Main Class
    Lancer Lv 60
    idk why ppl say ps3 limitations, it sounds like you want ff11 smn idk if you never played or seen 11 but smn had ONLY smn ability and no other magic abilities (other then what there sub job allowed), and if they can make smn summon 9-12 avatars with each avatart having 5-10 ability on ps2............. then its not ps3 limitations, sure maybe some scalling down of the avatars because they are way to big in this game to match what was in 11.


    BUT as ppl said its waaaaaaaaaaaaaaaaaaaay to late to change smn w/o scrapping the smn story AND most of the main story, as to sum primal you need aeither engegy and it would screw over a lot of crap in the final coil and other main story elements.

    i just think they didnt want to have ffxi smn in this game where you had two main abilitys blood packs and blood wards where wards were def abils and packs were offensive and were on 1 min cooldowns times, if you want to know more look at a video i was a smn in xi and i loved it even tho that smn had its own probs, for long ass time and even after some big changes, this game is too simple for that type of smn anyhow.

    im just saying i don't think its ps3 limitations as ps3 just gets scaled down already and this game is made and produced on pc, everyone saying that just don't know what they a re talking about pc players. the only thing it MAY have an effect on is inventory but hell ppl said the same damn thing for ffxi ps2 limitations, but i played it for 10yrs and every time they said ps2 limitations for inventory when we had 60 slots then when i quit we had 80 + two 80+ bags we could carry so.....w/e on that its either they don't want to or too much work., but as i said this change would fuck the whole story over, if you even did smn job quest post 50 they would elabrate on it some too i dont want to spoil it.

    hope it helps.
    (0)

  9. #9
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    I could see Yuna's fighting style working for a Beastmaster or Puppetmaster. It actually reminds me, thematically at least, of how Carl Clover fights in BlazBlue, what with his various robots popping out from his cape or hat to attack.
    (1)

  10. #10
    Player
    Bernelli's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    60
    Character
    Tuya Kha
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    This thread again? Really?
    (1)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast