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  1. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Who's to say they haven't had equal development time, or even equal outcomes in the sense of each having options enough to likely appeal to x% of that race's players, though?

    One race's 6 options aren't necessarily going to have a more desirable coverage than another race's 4. Aiming for equality in count alone appeals only to fluff choices.

    Result > Effort. Weigh the result by... the result, not the effort (choice count).

    Edit: The better question is, "is it sufficient?" It doesn't matter if one race has it better or worse, or by what degree. If another race's customization feels insufficient, it should be fixed. Ideally speaking. Now whether that's cost effective, given that race's player count and how difficult its designs are to create is another story, at which point you have to ask, do I want each race to have sufficient customization, or do I want the game as a whole to feel like it allows for a good amount player customization for a sufficient amount of players?

    Usually one side will require the other, but not always. (And as a cat, you'd be right to assume that my reference lies with the latter.)
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    Last edited by Shurrikhan; 02-26-2017 at 09:09 AM.