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  1. #1
    Player
    Noka's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    13
    Character
    Gentle Shadow
    World
    Mateus
    Main Class
    Conjurer Lv 60
    If the setup is optimized, most of the flags are bits. Let's say for one race, 2 bits go to face shape. This frees up memory for other slots, but means the maximum is 4, as bits can be 1 or 0. Thus, the only combinations for marking flags are 00, 01, 10, and 11.

    This means it takes another bit to go over 4. If this is optimized for memory, then their memory allocation means that it's simple to add things that they already have a large amount of, but smaller numbers will take more for less. All memory allocations that are just simple bitflags rely on those possible combinations; they can be considered to be 2^(bit number) combinations. So we have 2, 4, 8, 16, 32, 64...

    When you look at the required space, consider this: Races have 50-100 skin colors. Same with hair color, eye color. All these options take up space. So if memory allocation is the same for all races and appearances, then cram room can be challenging, while hair styles aren't because they're not filled yet.
    (3)

  2. #2
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    We're highly unlikely to get face/body options in place of new hairstyles simply because the entirety of the players can go to an aesthetician to change their hair, but many or most would be unlikely to buy a fantasia to try on a new nose or chin.
    (1)