Quote Originally Posted by Daralii View Post
Console memory constraints are a bitch.
It's not an issue of memory... The world "Shadow of the Colossus" for the PS2 was one incredibly enormous and vast area that was even larger than the largest areas in the original FFXIV. It achieved this by streaming data off the disk into memory as needed. The large areas in FFXIV we're intended to be ported over to the PS3 version of the original FFXIV. The game was released in 2010 for the PC. And though the areas themselves were enormous, there wasn't much variety in the use of textures or design. It looked like one endless uninteresting landscape. No doubt the decision to recycle textures was to keep the size down. In fact I bet the size of the areas created for 2.0 used up as much memory as the ones in 1.0.