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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    and here we go again, OP is asking a legit question and the typical bunch of "never really have played FFXIV 1.0, but still i love to talk shit about it to sound cool" players come around to derail the thread.

    @topic

    i remember a good bunch of those places from 11 and 1.0 aswell.it was those places you came around randomly and instantly had to take a pictures of, in case you wouldn't remember the place lol.
    sastasha in 1.0 was a simple open world dungeon.and the sastasha that is known as a dungeon in ARR, was rebuild after the image of another open world dungeon found in la noscea that had a closed off area with an underground pier.


    it would be nice to have more explorable zones like that back in the game, but as it is the current open world is seen as nothing but a place to either fate, hunt or gather.without open world group parties like you had them in 1.0 and FFXI the reason to create such places is probably just a waste of ressources in terms of development.some of those places were already wasted on 1.0 because most spend their time leve leveling or simply went for favorite exp grounds like raptors or beastmen strongholds to exp at.
    (2)

  2. #2
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Doesn't anyone remember having to search for the Aether Currents in the Heavensward? That required players to explore the the new massive areas on foot, with just a vague comment on direction and distance to guide you. Most people I talked too found it annoying. But is that what you want?

    Quote Originally Posted by Black_Rose View Post
    it would be nice to have more explorable zones like that back in the game, but as it is the current open world is seen as nothing but a place to either fate, hunt or gather.without open world group parties like you had them in 1.0 and FFXI the reason to create such places is probably just a waste of ressources in terms of development.some of those places were already wasted on 1.0 because most spend their time leve leveling or simply went for favorite exp grounds like raptors or beastmen strongholds to exp at.
    In 1.0, I think most of time was spent in Ul'dah trying to find a party via /shouts... It was incredibly difficult to do any exploring do to the level 60 monsters roaming the narrow caverns and passageways that needed to be traversed to reach parts of the map. The only way to avoid detection was to put it in walk mode and walk behind the monster, praying it wouldn't turn and see you. It usually did, and that meant instant death.
    (0)