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  1. #31
    Player
    MikaIto's Avatar
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    Aug 2014
    Posts
    55
    Character
    Mika Ito
    World
    Sargatanas
    Main Class
    Archer Lv 80
    i don't think it needs to be nerfed thats what echo should be for a bigger concern is that easy mode is too easy. Yes people wanting a story mode for the raid but it came at the cost of the middle ground content and its a bummer
    (2)

  2. #32
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    It depends on whether A5S will require A4S completion, or just the new A5-A8 normal. Typically the first fight of a new raid is fundamentally easier than the last fight of the previous raid. When a new raid tier is added, the devs definitely want as many people ATTEMPTING the new content as possible.

    If A5S launches with a A4S clear requirement, a lot of casual raid guilds will still not have cleared A4S, and then the call for nerfs will be unavoidable, and we will likely see Echo added to the current savage content. They can skip that entirely though, by making A5S not require an A4S clear.
    (1)

  3. #33
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Again, the only reason 'casuals' called for an easing of Coil was so they could enjoy the story. There's no need for that with Alexander. If anyone calls for the easing of Savage Alexander then it's more than likely going to be the raid groups that think they're 'all that' yet still can't get a clear. I, being a 'casual', have no interest in Savage Alexander. Normal is enough for me.
    (3)

  4. #34
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    Chances are zero...the fight was tuned for the Hard Core players...the rest of the players got their nerfed version already. The gear dropping in Void Ark is going to be such that the dyable Alex Savage gear is just for them and Void Gear (Probably iLv200 will be for everyone else.) The only thing I see them doing is giving the other players a way to upgrade the Eso gear without having to do SAVAGE some how...kind of like they did with CT Weekly quest last time around. We will have to wait and see but definitely no nerf coming for ALEX SAVAGE...the only nerf will be to out gear the content...but you will still have to deal with the mechanics.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  5. #35
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Did they nerf Coil savage?
    Savage coil wasn't a part of gear progression it dropped nothing more and it was just there for a challenge, savage alexander on the other hand is a part of gear progression so it probably will get nerfed in 3.2 when the next alex raid comes out.
    (0)

  6. #36
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    You will likely see some nerfs before 3.2 and here is why.

    Gear will not make a3s and a4s much more easier. Those fights are full of instant wipe mechanics and require more coordination than anything else. You could be an ilvl 300 raid group and the mechanics in a3s could still easily wipe your group. Better gear does not make you have higher raid awareness or improve your reaction time.

    There is going to be a large population of midcore raid statics, people who achieved full SCoB and FCoB clears pre nerf, that will not be getting a4s clears with all ilvl 209 raiders. How is it going to look on SE's part when the % of statics getting clears in savage are lower than FCoB? They will nerf savage alex so more mid core teams get clears.

    You can even tell from the tone of the director's letter that yoshida was and might still be concerned about alex savage difficulty.
    (0)
    Last edited by zosia; 09-10-2015 at 11:33 AM.

  7. #37
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    But if they give upgrade items to make Esoterics go to 210 without having to do SAVAGE then savage is no longer part of the gear progression...right. They only nerfed Coil because it was gating story...with Alex the normal and savage have the same story so nothing is gated or missed here. They would look really bad if they nerf this content for other players when there is not need to do so. Just for the record I am someone who is probably never going to clear savage so don't think I am saying this because am in the top 1% of raiders that is not the case at all...just my outlook on how they will logically proceed with their content.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  8. #38
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Mikedizzy View Post
    But if they give upgrade items to make Esoterics go to 210 without having to do SAVAGE then savage is no longer part of the gear progression...right. They only nerfed Coil because it was gating story...with Alex the normal and savage have the same story so nothing is gated or missed here. They would look really bad if they nerf this content for other players when there is not need to do so. Just for the record I am someone who is probably never going to clear savage so don't think I am saying this because am in the top 1% of raiders that is not the case at all...just my outlook on how they will logically proceed with their content.
    Do you really think they are going to put upgrade items in void ark when less than 3.5k people world wide have just started to get the twine? When they added upgrade items to WoD, they did it in steps based off of upgrade progression from Coils.


    They don't want to give easy access to upgrade items while raiders barely have any yet from raids. At best, you would only see the gobcoat added to void ark for at least the 1st month or two, just like we saw with WoD.


    Also, as it pertains to nerfs, midcore raid statics are more the norm than the exception, what are they supposed to do? Bang their heads against a3s until the next raid tier comes out?
    (0)
    Last edited by zosia; 09-10-2015 at 12:00 PM.

  9. #39
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Atreides View Post
    They mostlikely won't nerf it anytime soon but it does make me chuckle a little when I think that Yoshida said raid content wasn't made with healer DPS in mind.
    Thats an outright lie unless he talks about everyone being ilvl 208-210...
    I actually believe that Alex Savage was designed with 200-205 in mind for 1-2, while 3-4 was closer to 205-208.
    (0)

  10. #40
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by zosia View Post
    Do you really think they are going to put upgrade items in void ark when less than 3.5k people world wide have just started to get the twine? When they added upgrade items to WoD, they did it in steps based off of upgrade progression from Coils.
    Yes, I do expect they will add them to a weekly Void Ark completion quest.

    Also, I suspect that the delay in the weekly quest giving out Encrypted Tomestones until 2.55 had more to do with maintaining Relic viability rather than anything to do with FCoB since Carboncoat and Carbontwine were available through hunts at the very start of 2.5.

    When Syrcus Tower was released in 2.3, it was quickly determined that running the Tower for an Unidentified Tomestone and then doing hunts for the Sand was a much easier and less of a hassle for a similar reward than working a relic up to i110. This caused a steep drop in the number of players working on relics. To avoid a repeat of that they delayed easy access to Encrypted Tomestones until the Relic was superior.
    (1)

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