outgearing is not a nerf
repeat after me, outgearing is not a nerf
it makes the content easier, but it does not nerf it.
Outgear is a nerf. Here is why. ilevel 210 best in game gear. Alex savage should be beat able. By almost everyone. Sadly that isn't the case.
Now ilevel 300 gear. You are so over powered because the gear doesn't even have Alex savage in mine. It's nerfing the content because you will be able to skip parts of fights.
Alex savage doesnt have any difficult mechanics so the echo will be more than sufficient a nerf to get people clears. they might patch Nisi in A4S though
Sigh... yes, overgearing is a nerf. Of the game, and to a startling extent players, in general. Everything becomes easier once you outstrip the iL requirements of said content. This has a very unfortunate side effect of making players... less attentive for lack of a nicer term. You can see this in Duty Normal Floor 1 runs every so often. Once the bosses are down to just a few percent people go into this mechanics-defying zerg mode under the mistaken belief that their overgeared strength will end the fight before the mechanics rear their klaxon-sounding heads. It never works, mind, but they still try. Then you have the 'too good for this dungeon' people trying to force speed-runs even if one of the vital party members isn't quite able to maintain a speed-run's pace, all cause their gear is through the roof for the dungeon's difficulty.
This is all beside the point, though. Alexander already has a 'nerfed' mode in Normal, there's really no need to nerf Savage just to appease the 'casuals' who, if they haven't run it yet, will never run it. The only people I can see really spearheading a call to nerf Savage are the 'hardcore raiders' who can't clear it for lack of trying to learn how.
Last edited by Gilraen; 09-11-2015 at 01:04 AM.
I can see echo being put in, with SE history on raids.I personally expect some nerfs.
I know they call it savage, but in my eyes its not a true savage but more of a normal raid where as normal is "easy mode". Time will tell.
Nerf = Change the content itself.
Out gearing = Becoming stronger therefore clearing the content in its original form easier.
The difference is the content itself does not change and therefore is not nerfed as you have freedom to experience it at it's original difficulty by taking off your echo buff and reducing your gear to the iLvL that was available on the day of the contents release.
outgearing is not a nerf.
You can only call it a nerf when it's Alex Savage that is changed.
if you're calling outgearing a nerf, you might as well call getting good at Alex Savage a nerf.
SCOB's mechanics were nerfed. FC was given echo and outgeared. There's a massive difference.
What I think would need to happen is define Nerf.
http://www.merriam-webster.com/dictionary/nerf Doesn't really apply
http://www.urbandictionary.com/define.php?term=nerf Does apply
Getting Gear beyond that of what is out when content was made would be covered in making something weaken or less dangerous.
Changing mechanics is a nerf
As much as Echo. And over gearing content. Anything that makes something easier is a nerf....
Garuda Hardmode was never changed. Yet people kill Hardmode in 2mins. Vs going around 2-3 times. It seems pretty weaken or less dangerous.
Reliance on semantics is a sign of weak arguments
When in doubt, assume sarcasm
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