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  1. #11
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Iirc, SCoB Savage doesn't even have Echo. So I'm thinking Alexander Savage might not be getting it.

    As for the mechanics, I doubt they'll nerf anything.
    (0)
    Last edited by Selli; 09-10-2015 at 03:40 AM.

  2. #12
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ibi View Post
    and has higher item level gear than is (currently) available elsewhere.
    Pretty shure, upgrade Mats will be available through the new 24 man instance and (maybe later) through .... Hunts.

    I don't think Savage will get any nerfs or eche, because that is it for what the normal mode got introduced.
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  3. #13
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    It's stupid to nerf Savage. There's already normal mode.

    Like, c'mon.

    (ALSO, if you're going to counterargument about the twines and stuffies, they'll eventually put them in Void Ark.)
    (1)



  4. #14
    Player Bhuni's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Hugo Fact
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CosmicKirby View Post
    Eventually? Most definitely.

    Before 3.1 launches? I'd say unlikely, and if anything, I imagine some bug fixes that essentially make certain clear methods of A4S harder are incoming.
    You mean like how they fixed the enrage method 'bug' from T2? Lol.
    (0)

  5. #15
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ibi View Post
    There's no real way to know, and it's tough to make assumptions based on Savage SCoB, because it was in a very different position from Savage Alexander.

    Savage SCoB was not part of progression in any way, had no unique drops, no higher item level gear than was already available elsewhere, etc.

    Savage Alex may be part of general progression (depending on the item level of Alex 2), has unique drops, and has higher item level gear than is (currently) available elsewhere.

    Personally, I would be surprised if they changed any mechanics in Alex Savage, and don't anticipate that they'll put echo in, though that wouldn't surprised me. Most likely Void Ark will be i200, Alex 2 i220, new tomes i230, Alex 2 Savage i240, so that Alex Savage can be skipped over once it's not current.
    This pretty much sums up my thoughts as well. Savage Alexander actually has more in common with Normal mode Coil then it does Savage Coil(and normal Alex has more in common with crystal tower difficulty, slightly harder ill admit). There was a couple threads on that subject awhile back when we found out they were calling the harder mode of Alex (savage). Based on the description of the overall difficulty, people were confused why they called it "Savage" instead of simply calling it "Hard". The difficulty of Savage Alex is clearly more in line with normal mode coil, then it is with savage coil. If you compare how difficult it is compared with what normal mode Coil was back when we were still gearing up for it. It's really about the same. It's been my experience so far at least. So really the difficulty (Savage) is either mistranslated, or it was a mistake in naming conventions. It's very deceptive. If you ask most people that been around sense the beginning, that haven't tried savage, what they think Savage means. They'll most likely tell you it means impossible except for the extreme few elite. Which in this case it definitely isn't.

    That all being said, I have to agree with others, that there would likely be at the very least, a echo buff somewhere down the line. And if there is one that does come, then it will certainly throw into question why they named it savage, instead of Hard.
    (0)
    Last edited by Drako; 09-10-2015 at 04:55 AM.

  6. #16
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bhuni View Post
    You mean like how they fixed the enrage method 'bug' from T2? Lol.
    Quite a quantitative difference between the two. Enrage method relies on poor design in the fight's mechanics. Taking 2 balls at once with your dead body relies on faulty netcode and using a mechanic in the game (death) in a way that clearly isn't intended, and most likely isn't functioning correctly.
    The comparison falls somewhere inbetween T5's first clears that clearly abused a glitch, and the enrage method. It's a bit lame, albeit clever, to use the poor netcode the game has always had against it but it certainly doesn't take away from the fight as much as Twintania cheese did, there's still a substantial challenge in clearing the fight.
    (0)

  7. #17
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    The issue with making comparions between Savage Coil and Savage Alexander is the matter of their presentation. Savage Coil only came to be because people were whining and complaining about the nerfs to Turns 1-5 'invalidating' everything they did (months ago). So Square implemented Savage to give those people something to do to reinflate their 'ego'. Savage Alexander was purposely designed for those people wanting that original Coil difficulty without the 'specter' of future nerfs. Normal Alexander is for those that want to enjoy the story of Alexander without having to deal with headaches of partying with the raid society's bickering. Because of this Square literally has no reason to nerf Savage Alexander. Normal may see nerfs in the future but Savage isn't blocking anyone from enjoying the story, which was one of the big reasons Coil was nerfed in the first place.
    (0)

  8. #18
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    Making higher ilevel gear available is already a "nerf"
    (3)

  9. #19
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Looking how 90% of the best raids/trails have been nerfed (actually broken) with the BS (!) "unsynced mode", of course savage is gonna get nerfed

    (still dont understand, how so few are complaining about the unsynced BS..., if at least you need to finish it once synced.. and/ or you get only none or half the gear unsynced, it could be ok-ish.... that way more would maybe get more to try it synced)
    (0)
    Last edited by Shiroe; 09-10-2015 at 05:42 AM.

  10. #20
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Alexander savage are the sort of fights that get easier with overgearing, similar to FCoB (unlike SCoB). They don't need direct nerfs.
    (1)
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